======================================================================= F I N A L F A N T A S Y 8 ======================================================================= Final Fantasy VIII FAQ Version 1.10 Part I For Sony Playstation By Scott Ong E-Mail: kangning@mbox5.singnet.com.sg This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! Feel free to distribute the FAQ. This FAQ cannot be sold for profitable purposes! I N T R O D U C T I 0 N ------------------------- <<>> That's right, the eagerly-awaited FF8 finally hits the stores. The game is much better and more realistic. You will take the role of the super cool Squall whom is led by Seifer, his rival to recapture the city of Dollet. The city has fallen into the hands of the evil President Deling, the dictator of the warlike nation, Galbadia.... <<>> The hero Squall, trained as a mercenary at a military academy, meets a girl named Rinoa at a party. Gradually influenced by her bohemian lifestyle, Squall rejects family and friends for people as yet... strangers. Meanwhile, at that while, the continent of Galbadia suddenly turns against the whole world and declares...war. Standing beside the President as he delivers this speech, is the figure of a witch who disappears from the memories of the people... V E R S I O N S ---------------- Version 1.0 - Contains the main document. Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough more detailed and correct some errors. Completed the Controls section. Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS Diablo's facts. Version 1.3 - Completed Disc 2 walkthrough and make some corrections. Start working on Part II. Added information on Chocobo Riding. Make more corrections on Disc 1 walkthrough. Version 1.4 - Added Disc 3 walkthrough [partial] and make more corrections. Make some spelling corrections on the Leviathan, Quetzalcoatl and Cerebrus. - Added information on getting Phoenix and Odin. Version 1.5 - Completed Disc 3 walkthrough including information on G.Fs King Tonberi, Bahamut and Sabotander, plus the Eden, thanks to Steven Bruck! - Add more corrections in spelling and errors. Version 1.6 - Added and complete Disc 4 walkthrough except for the ending FMV, don't want to spoil the fun ^_^ - Added corrections/logo to the FAQ. Complete the list of gameshark codes. Version 1.7 - Make mystical corrections. Miscellaneous information on Omega Weapon and the draw list from Tonberi, thanks to Hahaha Hahaha. - Added more information getting fragments of the pot and attaining full marks for the Dollet's SeeD examinations. Thanks to ChaRle5! - Added more information on getting G.F Grasharaboras. - Added information on Ward and Kiros - Correct most gramatical errors. Version 1.8 - Edit some of the data and correct more errors. - Added the correct way to get the Phoenix Wing, thanks to Jerry Ng! - Added mini-walkthroughs on my webpage. - Added more contributors [Part II only] Version 1.9 - Correct more errors - Added ways to get the Pet Magazines and Fighter Magazines thanks to Lynn Tse. - Added more information on the Prison Tower. Plus a move that could save your life! Thanks to Markweb Jimenez - Find more items from your jounery at the Balamb Garden during Disc 2. - Enhance the controls section. Added ASCII maps of it. - Added information on Pocketstation, Thanks to Zane Merritt. Added ways to get the Ko-Mogri through the Pocketstation. Added controls of the Pocketstation too. - Thanks to Crystal Power for that outstanding strategies to fight against the Rubulmdragons and the Bahamut. Thanks to Ciovo for telling me the usefulness of the Tonberi's Level Down. - Draw an ASCII image of the Pocketstation! Thanks to Zane Merritt for sending me a scanned photo of his PDA. - Thanks to Crystal Power for the correction on the lyrics "Eyes on me" - Edit my e-mail layout. Version 1.10 - Made some corrections. [at Esthar Shopping List] - Added corrections to lyrics "Eyes on Me", thanks to Hahaha Hahaha/ Yee Seng Fu/ Franksiskus Febrainto ^0^ - Added more information on the Chocobo Mini-Game. About Chocobo Meteor. Thanks to Zane Merritt - Made some spell corrections between Flare and Aero. - Made more corrections at certain areas. - Added more information on getting G.Fs and make more corrections. - Correct gramatic errors and sentence structures. - Find a way to get back lost cards. - Added more battle strategies against BOSS: Brothers, Sabotendar, Diablo and the final battle. - Added new strategy against the Omega This FAQ can be found at the following addresses: GameFAQs http://www.gamefaqs.com/ Scott's Home Page http://members.xoom.com/scottong/ Cheat Code Central http://www.cheatcc.com/ The HTML version of this FAQ can be found at the following address: Final Fantasy: Worlds Apart http://www.ffnet.net The Square Network http://come.to/squarenetwork The HTML of the Mini-FAQs can found at the following address: Scott's Home Page http://members.xoom.com/scottong/ Firstly, this is my first FAQ on RPG and there may be many errors due to the long walkthrough. So inform me if you have any corrections regarding this FAQ. This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. I have also included my walkthrough for the Demo disc for FF8, so enjoy your feast ! NEWS Regular updating will be done on my site, while major updates will be sent to GameFAQs. Part II (partial) is currently on the Internet. It can also be found at the above mentioned websites. Well I have moved to XOOM recently, so take note of the new URL of my homepage. At last I have COMPLETED MY CARDS COLLECTION [there is nothing special, just a yellow-coloured star next to the Card Sub-Menu header] Can't really believe it that someone actually sold my FAQ for money. I am telling everyone that if you saw someone do so, please tell them to stop it. This FAQ is meant for PERSONAL USAGE ONLY and not being sold for money! Feel free to e-mail to me if you have any enquires on the game / using my FAQs for your website on the game, remember to write the title of the game as the subject or I will not answered it. Well, here is a piece of good news! Robert Strokes [webmaster of Final Fantasy: Worlds Apart] has released the HTML version [partial]! This Document is Copyright 1999 Scott Ong. ####################################################################### C O N T E N T S ####################################################################### 1. The Characters 2. Controls 3. Walkthrough for Disc 1 4. Walkthrough for Disc 2 5. Walkthrough for Disc 3 6. Walkthrough for Disc 4 7. Gameshark codes 8. Credits Begin with the show! ======================================================================= 1. T H E C H A R A C T E R S ======================================================================= These are the characters whom will depart on your strange adventure... Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centered and a person who hates influenced deeply by strangers. Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: Unknown Weapon: Blaster Edge Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. Name: Laguna Loire Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. Laguna has rather a sad story, as he lost his wife in saving the world and has become the President of Esthar. By the way the mystery has been solved, it was actually Elone whom causes Squall to meet Laguna in his dream. His intelligence and leadership were unmatched. Name: Selphie Tilmett Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. Name: Irvine Kinneas Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Description: A young man, well-liked by women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self- styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. Name: Quistis Trepe Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Chain Whip Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. LAGUNA'S PARTY Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. Don't look down on him, as he looks huge and scary. Ward is actually one of the most strongest guys in FF8, have high strength stats. Now Ward has become a minister for the President of Esthar. Name: Kiros Seagul Age: 23 Sex: Male Height: 191 Birthdate: July 6th Blood Type: O Weapons: Daggers Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. He is rather a helpful lad in Laguna's friend. He is rather agile and swift in his movement. He has very cool weapons. Kiros had also became one of Laguna's right hand man. There are more information about other characters and you can view it from the site, Final Fantasy VIII Source. ======================================================================= 2. C O N T R O L S ======================================================================= Contents 2.1 You should know.... 2.2 The Main Menu 2.3 Default Button Configuration 2.1 Y O U S H O U L D K N O W..... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the stuff that you should know when playing FF8. These can be found in your manual. +++ Playing the Game from the Beginning +++ Point the cursor at the first Option [NEW GAME] and enter your decision with the Circle button. +++ Continue from Save Data +++ When you want to play using SAVE DATA to continue from the previous point, select the 2nd option and press Circle and you can now select the slot with the Circle Button. Note that you can save up to the maximum data of 15 game saves. +++ Changing Disc Warnings +++ As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. +++ Questions +++ In this FAQ, I have included diagrams and questions. Q.1 How do I save my game ? Q.2. What are Magic Stones ? Q.3 What actually happened to Julia ? Q.4 How do I enter Dollet City ? Q.5 How do I defeat those Aliens in Ragnarok ? Q.6 Is it possible to get cards at Disc 4? 2.2 T H E M A I N M E N U +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Main Menu is a very important section as it allows you to use items, view stats of your characters and G.F., saving your game, adjust game settings, etc. ======================================================================= NOTE: All the settings are use in default settings. ======================================================================= ++ MAIN MENU ++ Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. G.F.: Allows you to view the Guardian Force levels, and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. Here is an ASCII art of the Main Menu [for those whom does not know Japanese]. *** MAIN MENU *** ____________________________________________________________________ |HELP | | |__________________________________________________| JUNCTION | |STATUS | | | ZELL LV 22 HP: 2411 / 1922 | ITEM | |--------------------------------------------------| | |STATUS | MAGIC | | SQUALL LV 31 HP: 2415 / 2551 | | |--------------------------------------------------| STATUS | |STATUS | | | RINOA LV 20 HP: 1100 / 1930 | GUARDIAN FORCE | |--------------------------------------------------| | | IRVINE QUISTIS | ABILITIES | | LV 20 HP 977 LV 22 HP 1059 | | | --------- --------- | PARTY CHANGE | | | | | SELPHIE | CARDS | | LV 17 HP 824 | | | --------- | CONFIGURATION | | | | | | TUTORIAL | | | | | | SAVE | |__________________________________________________|_________________| _________________________________________________ | PLAY 24:15 | | || S.LV 30 | | BALAMB GARDEN - TRAINING CENTER || 446470 G | |_________________________________________________||_________________| ======================================================================= 2.2.1. JUNCTION MENU ======================================================================= ** JUNCTION MENU ** _______________________________________________________________ | [JUNCTION] [REMOVE] [OPTIMIZE] [ABILITY] | JUNCTION | |__________________________________________________|____________| _________ __________ | PHOTO | SQUALL | COMMAND | | OF | | ATTACK | | SQUALL | Lv 31 |^| | MAGIC | | | | G.F. | |_________| HP 2415 / 2551 | ITEM | _______________________________________________________|__________| | [ HP ] Ice 3 2551 [ST ATK] [ST DEF] [A ATK] [A DEF] | | [ STR ] ------------- 78 [ DEX ] --------------- 25 | | [ B STR ] ------------- 20 [ EVA ] --------------- 2 % | | [ M STR ] ------------- 45 [ ACU ] --------------- 225 | | [ SPI ] ------------- 35 [ LUCK ] --------------- 17 | |__________________________________________________________________| LIST OF ABBREVIATIONS _________________________________________________________________ | | | | | | STR | Strength | ACU | Accuracy | | B STR | Body Strength | LUCK | Luck | | M STR | Magic Strength | ST ATK | Status Attack | | SPI | Spirit | ST DEF | Status Defense | | DEX | Dexrity | A ATK | Attribute Attack | | EVA | Evasion | A DEF | Attribute Defense | |________|_____________________|________|_________________________| ** Strength ** This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflicit with the Attack Command. ** Body Strength ** This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicited by your opponent. ** Magic Strength ** This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflicit when using magic. ** Spirit ** This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicited by your opponent when it uses magic. ** Dexrity ** This factor effect the speed of your time bar or ATB (also known Active Time Bar]. The higher the stats, the faster the ATB is. ** Evasion ** This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ** Accuracy ** This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack [great against Cactuars] ** Luck ** This one I not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as death. ** Status Attack ** This is similar to FF7's Elemental combo on your character's weapon Your character will inflicit damage and also causes status ailments on your opponent. For example if you want to cause sleepel with your character attack, junction Sleepel to your Status Attack. ** Status Defense ** I myself prefered this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the elemental that you have junctioned. For example if you want your character to be protected against Confusion, junction Confu to your status defense. It would be better if you have acquired the Ribbon [prevents any status disorder, it's a secret G.F. ability, haven't gotten it yet] ** Attribute Attack ** This is rather USELESS. If you want to do more damage against Fire- based monsters such as the Bomb, junction Ice to your junction as Ice works well against Fire. However, ice-based monsters will nullifies the attack, thus you are helping them to restore lost HP! ** Attribute Defense ** This is much preferred against Attribute Attack. As you can recieved no damage from elementals or nullifies it and restore your HP. This ability could make your life easier. If you junction Ultima to your Attribute defense, you will be able to nullify any kind of magic. For example if you want your character to protect well against Fire, junction Fire to the character's attribute defense. ## JUNCTION ## ----------------------------------------------------------------------0 Once you have chosen Junction, you will have this menu. Press Circle and choose the "JUNCTION" tap. The top tool bar will have the following options: ___________________________________________________ | | | JUNCTION | < G.F > < Magic > |_____________|_____________________________________ < G.F > This allows you to set the G.F monsters that you would like the character to use and this will lead to the Optimize and Ability Menu. After selecting this command you will have the following screen: ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the G.Fs. [] |Queztalcoatl [] | |Brothers | | represents a character |Shiva | |Diablo | | has already picked the |Ifrit [] | |Carbunkle | | G.F. If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | G.F is currently _________________ __________________ | equipped with. Press |Pandamonium | |Bahamut | | D-Pad right or left |Cerberus | |Sabotendar | | to change pages. |Alexandar | |Tonberi | | Press Circle to select |Grasharboras | |Eden | | the G.F. Press X after |_________________| |__________________| | you have finished | equipping your G.Fs. ______________________________________________| --> Optimize Menu. < Magic > If you have acquired junction abilities [icons with "J"], you will find that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press Circle and you will see the Magic Page on the right of character's photo ________ __________________ | | |MAGIC P1 NUM | I have "cut" the screen to a small | PHOTO | |Fire 100 | part as what I am saying will be | OF | |Ice 100 | focusing on within this area. For | SQUALL | |Bolt 100 | example if you want to junction 100x |________| |Ice 3 100 | Fire to your Strength [provided that ________|__________________| you have acquired Strength J]. Select | <-- A ATK/DEF | [ STR ]and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below] ATTRIBUTE ATTACK/DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to |<-- ST ATK/DEF ABILITY >| Status chart. |___________________________|_____________________ | Fire --- 99%* Poison --- 0 % | AT ATK ----- | Ice --- 0 % Wind --- 0 % | |>AT DEF Fire | Bolt --- 0 % Water --- 0 % | AT DEF ----- | Earth --- 0 % Holy --- 0% | |__________________________________| STATUS ATTACK /DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to | AT ATK/DEF-->| Elemental chart. |___________________________|__________________________________ | Instant Death --- 0% Zombie --- 0% | ST ATK ----- | Poison --- 0% Sleep --- 0% | ST DEF ----- | Petrify --- 0% Slow --- 0% | ST DEF ----- | Blind --- 0% Stop --- 0% | | Silent --- 0% Confuse --- 0% | | Berserk --- 0% Absorption --- 0% | |_______________________________________________| I have missed out one of them and I am rather tired in redrawing the table. That one is Darkness [I could counter that 100% when I junctioned Aura to it] ## REMOVE ## ----------------------------------------------------------------------0 Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. Removes all equipped Commands [G.F command, Magic command, Item command, Draw command, G.Fs command such as Recovery set that is by using the Junction Option. And of course the magic spells that are junction to your character's stats. ## OPTIMIZE ## ----------------------------------------------------------------------0 Optimizes the spells by configuring according to the attacking power. The character's attacking stats are the highest. Optimizes spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the Magic Strength. Optimizes spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Body Strength. ## ABILITY ## ----------------------------------------------------------------------0 This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a G.F, you will have 4 four commands being set. Here is the list of "BASIC" commands [all G.Fs have it!]: Allows your characters to cast the spells that you have drawn from opponents or Magic Stones. Must have the draw command in order to draw magic! Allows you to summon the G.F. monsters. There you will see the HP of the G.F. replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being cast a confusion spell or silence spell. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Bolt and much more from enemies. |NOTE: You must have this command in order to draw magic from the Magic | Stones [purple translucent bubbles]. |----[Stack] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. | |----[Release] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility for you to draw question |marks from enemies. Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allows you to summon some special monsters such as the Phoenix. For the usage of other commands, refer to Part II for more details. ======================================================================= 2.2.2. ITEM MENU ======================================================================= Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles. I have classified them in six groups MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs. JUNK : Items such as Magic Stone Fragment, Magic Stone and Screws This item can not be use through the item command, however some of them provides some special desperation moves for Quitis and Weapon Upgrading. G.F : Item used in restoring G.F's lost HP or Life and allows G.Fs to learn new abilities. BATTLE : Items that are only useable through the item command. One good example is the Phoenix Wing. FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents. MAGAZINE : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. BULLETS : This item are battle-type items and are used through Irvine's Special Moves. Drawing a full ASCII Art of the Item menu requires, time so I only draw out the Tool Bar. __________________________________________________________________ | < USE > < CUSTOMIZE> | ITEM | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item to fight the Diablo from here! Allows you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[G.F]-[BATTLE]-[FIELD]-[BULLETS]-[JUNK]-[MAGAZINES] < Command > This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own peference. Well look something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] |Gisaal Vegetables 1 | |________________________| ======================================================================= 2.2.3. MAGIC MENU ======================================================================= Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | < Use > | MAGIC | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Bolt, Fire, Ice, etc. You can only use all healing magic except for Regen. Useable magic will have white-color Japanese fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Hand over all] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Heal magic and you |trade Heal with Quistis, Quistis will have all the 3 Heal magic] | |----[Receive All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Divide] A better command. This option allows you to specify the number of magic that each of the character will recieve. The character must already has that spell in his/her own inventory. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magics for Magic. ___________________ |MAGIC P1 NUM | |Ultima 45 | |Bolt 3 100 | |Aura 100 | |Triple 100 | |___________________| ======================================================================= 2.2.4 STATUS WINDOW ======================================================================= This menu allows you to view the various abilities of your characters. Press the Circle button to open the Status Window. You can switch your characters with L1 or R1 buttons. This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. This allows you to view the character's resistance against elements such as Poison and Ice. It also allows you to view their resistance against magic that causes status disorder such as Sleepel and Blind. Occasionally you will see a star at your character's attributes defense stats and status defense stats. That means that your character can nullifies that kind of elemental damage or protect from the status ailment 100%! ELEMENTAL RESISTENCE ________________________________________________ | | | | FIRE | POISON | | ICE | WIND | | BOLT | WATER | | EARTH | HOLY | |______________________|_______________________| ======================================================================= ELEMENTAL CHART ======================================================================= FIRE : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. ICE : Ice magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. LIGHTNING : Lightning elemental is weak against Lighting-based monsters, but great against mechnical beasts. EARTH : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. POISON : Poison elemental is useless against mechnical beast but great against humans except for Poison-based monsters. WIND : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures. WATER : Water elemental is great against monsters located at desert and mechnical beasts. Water works well against Fire-based monster. HOLY : Holy elemental works well against the undead ["false HP"]. Heal is an example of Life/Holy Magic. If you junction this to your character's attributes attack..you will make full use of it! ======================================================================= STATUS DISORDER RESISTENCE ======================================================================= ________________________________________________ | | ZOMBIE | | INSTANT DEATH | SLEEP | | POISON | SLOW | | PETRIFY | DARKNESS | | BLIND | STOP | | SILENT | CONFU | | BERSERK | ABSORPTION | |________________________|_______________________| ======================================================================= STATUS DISORDER CHART ======================================================================= INSTANT DEATH: Your character will be killed instantly, HP drops to zero. Very damaging. POISON: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment also occur in the field. PETRIFY: The character becomes a solid stone and ATB stops [which means that you can't used that character. BLIND: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. SILENT: A tiny bubble speech that says "..." Your character can only use Attack Command and the G.F's Abilities Command. BERSERK: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK COMMAND. ZOMBIE: You will lost the control of your character as the character will attack your party! SLEEP: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Cure is used on him/her DARKNESS: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your attributes attack, that's reason why this status is being left. Cast Aura to remove the status ailment. SLOW: The ATB guage [or known as the Time Bar] moves slower, changing purple in color. STOP: The ATB guage freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] CONFU: Your character turns around in circles and will attack your party on himself/herself! ABSORPTION: Finally found the usage. This depends on character's defense against life drain attacks. ======================================================================= Allows you to glance through the G.F. that the characters have currently possessed. Also allows you to view the G.F's affection towards the equipped character. The G.F affection ratings can be improved by using G.F affection items such as Dynamo Rock, refer to Part II for more details. This allows you to change the names of your special skills and set the auto-function. 1. Special For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his special move. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the Circle button. Refer to Part II for details. ======================================================================= 2.2.5. GUARDIAN FORCE MENU ======================================================================= G.F. stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore ! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the G.F. required to learn and how much AP is needed. |--- [Junction]{J} | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. |----[Command]{!} | This can be selected through the Junction and Abilities sub-menu | for the use in combat. More commands in other words. |----[Character] {C} | This can be selected through the Junction and Abilities mainly | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. |----[Guardian Force]{G.F.} | No need to be selected. In fact, it will take effect once they | were learnt. |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in Part II ======================================================================= 2.2.6. ABILITIES MENU ======================================================================= During the begining of the game, the option is being greyed out. To use this menu, learn G.F's Menu abilities and you will be able to use it. This menu allows you to make items such as bullets for Irvine and Tools. It also allows you to change card into items. Refer to Part II for more details. ======================================================================= 2.2.7. EXCHANGE MENU ======================================================================= Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] SPECIAL ABOUT FF8 There are special sequences called Laguna Scenarios, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing whom in the past [part of Laguan's team, Kiros and Ward] ======================================================================= 2.2.8. CARDS MENU ======================================================================= This section allows you to view the cards that you have in your hand. Cards can be won by defeating BOSS, draw from monsters or by defeating other card players. There is more information included in part II of the FAQ. For help in completing your collection, refer to Steven Bruck's Card FAQ [of course do not missed out his awesome Guardian Force FAQ] ======================================================================= 2.2.9. CONFIGURATION MENU ======================================================================= You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. SOUND : You can switch between Stereo or Monaural. 2. CONTROLLER: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. CURSOR: Cursor will automatically being placed at the last command. 4. ATB: Switch between [ACTIVE] where they flows normally or [WAIT] where the time stops automatically while selecting a command. 5. LABELER: Choosing the second option, the labeler will appear for those monsters/enemies that have been labeled once. 6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. BATTLE SPEED: Regulates the speed of the battle. 8. BATTLE MESSAGE: Regulates the speed of messages during battle. 9. FIELD MESSAGE: Regulates the speed of messages during on the field. 10. ANALOG INPUT: Regulates the reaction speed of the stick input 11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) ======================================================================= 2.2.10. TUTORIAL ======================================================================= A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] Unfortunately, it is Japanese ^_^; ======================================================================= 2.2.11. SAVE OPTION ======================================================================= Saves your game in a Memory Card or PocketStation. Could only save your game while on the WORLD MAP or at a SAVE POINT [a message will appear, saying that you must select the last option to save your game]. The Pocketstation option will be avalible after you will catch a Chocobo. 2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: All button configurations used in this FAQ are used in default settings. **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** Circle Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Magic Stones 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** X Button **** Field Screen 1) When holding X, it will cause Squall and party to walk slowly, in a serious manner! Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) N/A Battle Screen 1) Use to raise the G.F. attacking strength when pressed with a good timing, available after learnt G.F. ability's "Aid" command **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's special move] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] ======================================================================= 3. W A L K T H R O U G H F O R D I S C 1 ======================================================================= Personally, I did not know much about Japanese. All the translations are taken from a website [mentioned in credits section]. Thanks a lot or this FAQ will not be possible. The FMVs are SPOILERS, don't read too much about them. ** Starting FMV Sequence ** Squall's lover, Rinoa waiting eagerly for him, is surrounded by a beautiful haze cherry blossoms and followed by some cut scenes of the battle between Squall and Seifer. Unfortunately, Squall got injured by the powerful Seifer in the process [Seifer has used magic! which is not being allowed during the battle], thus leaving a scar on his forehead. Squall return fires... 3.0 F A M I L I A R I S I N G G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Squall is lying unconscious at the Infirmary when he was inspected by a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character. After a short conversation, you have another FMV sequence.. ** FMV ** Squall sighs and lying back on the bed. A girl dressed in blue, peeped into Squall's room and followed a lady wearing a pair of spectacles, enter Squall's room. That person is actually Quistis, Squall's teacher and she will instruct Squall to follow her. Along the walkway, you will be able to talk to her by pressing the Circle button. Next you will have another FMV sequence about the School, Garden. Just follow her down the path. Next, you will enter the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall and his rival, Seifer. Quistis will talk to the class that they will begin the SeeD examinations. [The SeeD examinations is critical for those whom want to be fully-pledged SeeD soldiers.] After the exams, you can regain control of Squall, and this time, you will be able to view your menu [pressing Triangle button]. Now talk to Quistis whom is surrounded by a group of students. She will tell you go to the Cave of Fire and find the G.F. monster, Ifrit. [G.F. stands for Guardian Force monsters]. You can go back to your seat and watch the tutorial, and tried to get a slight idea on how to use the junction system.[Balamb Garden Network, Tutorial Menu] ********************* Balamb Garden Network **************************** [Study Panel] On the screen, select the first option and you will be able to use the network. There are many slots, each giving you information about G.F. monsters [choose Tutorial] and you will find more being listed on the screen. The first time you chosen tutorial, you will be given to name two Guardian Monsters. The two guardian monsters are Shiva and Quetzalcoatl. Remember to equip so that you could equip other commands besides attack, refer to JUNCTION section for more details. To exit the tutorial, simply press X and then choose the first option. There is a SeeD test at the TEST menu and here are the answers: Level 1: Y, N, Y, Y, Y, N, N, Y, N, N Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Level 5: N, N, N, Y, Y, N, N, Y, Y, Y Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N Level 8: N, Y, N, N, Y, Y, N, N, Y, N Level 9: N, Y, N, N, N, N, N, N, Y, Y Level 10: Y, N, N, N, N, N, N, N, Y, N Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y Level 12: N, Y, N, N, Y, N, Y, N, Y, N Level 13: Y, N, N, N, Y, N, N, N, N, N Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N Level 15: Y, Y, N, N, N, N, N, Y, N, Y Level 16: Y, N, N, Y, N, Y, N, N, Y, N Level 17: Y, N, N, N, Y, N, N, Y, N, N Level 18: Y, N, N, N, Y, N, N, N, N, N Level 19: Y, N, N, Y, N, N, N, N, N, Y Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Level 22: N, N, N, Y, N, N, N, Y, Y, N Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Level 26: Y, Y, N, Y, N, Y, N, Y, N, N Level 27: N, Y, N, N, N, N, Y, N, Y, N Level 28: Y, N, N, Y, Y, Y, N, Y, N, N Level 29: N, N, N, Y, Y, N, N, N, Y, N Level 30: N, Y, N, N, N, N, Y, N, N, N N stands for No, Y stands for Yes [This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are taken from Benedict's and Qingxiong's FAQ.] The maximum SeeD level for them now in all Discs is 30. You can get a Grade A which will earn around 30,000 gil. One of them whom were playing the game, was degraded to student Level 30. You can get a grade A before getting student level 31. For information regarding this questions and answers, e-mail to them at: narsh@letterbox.com. Without them, this section will not be possible! I have recently discovered that you can take the test after you have received the award from Cid at the ceremony. Choose the Tutorial and and pick "TEST" to do the test. As Squall is now an officially SeeD member. NOTE: The test could only be done if you have acquired certain levels. For example, to do Test No. 19, you must acquired above Level 19 and above. *********************************************************************** Now exit the classroom. At the walkway, head south and Squall will knocked into a girl and you will given two options, pick the 1st one and after some chit chat, you will given another 2 options, pick the 1st one if you will to know well the structure layout of the building OR the 2nd option will result the girl leaving you. Squall will show the girl around the school and thus head for left where you can get to the elevator. There is a man dressed in yellow, talk to him and you will given 7 cards and instructions. Now you can played cards with your classmates, by going up to them and press the Square button. Now head inside the elevator. The elevator will take you to the 1st floor of the building and there is a short sequence where Squall will explain to the girl about the locations and their purpose. If you don't understand what they are talking about, read the following: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SeeD Academy: Garden 1st Floor -------------------------------- This is the layout of the 1st floor of the school. It is arranged in a hexagon shaped with passages leading to different compartments. There are a couple of card players found in this main hall and their appearance is random. Note that you can go to the Training Center [but it will be a bit too risky..] Here is the Legend: ----------------------------------------------------------------------- KEY MEANING ----------------------------------------------------------------------- E Stands for the elevator. L Stands for the lobby. [n] Stands for the compartments / Stands for paths Okay, let's get started. Starting in clockwise direction: 1. Dormitory: You can changed your clothes here or sleep [to recover lost HP] when needed. There are three players there after you have completed the fight against the Ifrit [Grey]. There is a Save Point in this area. 2. Parking Lot: The place where you parked the vehicles [Yellow] No significant purpose in the game. 3. Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two doors. There is a Save Point found here. [Green]. There is also a Magic Stone found here. 4. Library: The place for bookworms. There is a female player whom has very powerful cards. There is a Magic Stone located in between the bookshelves You have to examine the bookshelf to find the Magic Stone, the man looking at the bookshelf is also another card player. [Blue]. There is a note about the Magic Stone, it will not be useable after you have draw from it. This is also the place, where you will find the person whom Zell loves with secretly. 5. Central Gate: The entrance of SeeD school. It does not lead to World Map directly! There is another player at the main gate. A Magic Stone is found near the fountain. Found another player, standing near the entrance. [Dark Blue]. 6. Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple] 7. Quad: The School Stage. You can play cards with the girl near the stage [Pink]. 8. Cafeteria: The canteen of Garden. There is another player sitting on the left of the table on the extreme right [Red]. You will meet Seifer and his pals. [Fuujin and Raijin], the first time you have been to there. 9. Elevator: This will allow Squall to head for the second floor, where you will find the classroom. 10. Lobby: The place where you can find a map of Garden 1st Floor. There is a Save point near it. Press Circle to view the map. L stands for Lobby. ** NEW, NEW, NEW ** Tip: Finding more around Garden is very tiring? Here's a way. Examine the map and pick the place that you want to go. Press Circle and your character will be on the path heading for the site that you want to go. This only works during early in the game. [1] [8] | [2] \ | / [7]- - - E - - -[3] / L \ [6] | [4] [5] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Familiarize yourself with the layout of the school. Here is a question. ** QUESTION NO. 1 ***************************************************** Q: How do I save my game ? A: Get to a Save Point and choose the bottom most option from your menu. You can only save your game at a Save Point or at the World Map. *********************************************************************** There is a Save Point at the lobby, that's located in front of the elevator [note that the design of the Save Point is different from those in FF7]. Now just head for the Central Gate and just simply hold forward at the red gate and Squall will knocked open the gate. There you will reach the garden that's located in front of the school. There is another player somewhere around here. Now head outside the school gate and you will meet a girl dressed in orange, that's Quistis and she will join you. Now you exit out of Garden and now at the World Map. Now at the World Map, there is a very obvious difference between FF8 and FF7, that's the structures appeared much bigger that the marker [Squall]. Make your way towards right, not following the path. Just cut through the forest and you will find a cave located at the southeast from Balamb Garden. ** QUESTION No. 2 ***************************************************** Q. How do I use Magic Stones ? A. This is really simple. Firstly you must have equipped G.F and the command "Draw". Next approach a Magic Stone, press Circle and you will given two to four options [the number depends on the number you have in the party]. The first option does not drain the Magic Stone. Other options are the names of your characters. Simply select the person whom you want and if you check at the Magic sub- menu, you will find the gained spells there. Certain Magic Stones can only be drawn once [one good example is the one at the Library] *********************************************************************** === I M P O R T A N T ================================================= For those whom have not played FF7, here is some information about the World Map: 1. You WILL encounter random battles whether in forests or grasslands. 2. You can enter structures such as caves, building by moving towards them. There are certain cases which allows you to enter a structure in a vehicle. 3. You can save anywhere while on the World Map. ======================================================================= TUTORIAL IN BATTLES ----------------------------------------------------------------------- Here are some tips: 1. Always stock up your spells to its maximum [100 spells] as it could help in bolstering up your HP and stats through junction. However, never ever doing this when you are given a time limit. 2. Keep your eyes open on the surroundings. Make full use of elementals. You can stock up Bolt from the Kedachiku, Fire from the Baito Bagu and Ice from the Fokaru Feiku [refer to Part II of the FAQ for the descriptions.] You also stock up Heal from the Kedachiku in the forests. Hope that this section helps you to get basic elementals. 3. Always check the stats of the monster when you first encountered them. As this will benefit you from battles. Make full use of FF elemental rules [stated in the Basics section above] 4. Always get important abilities first such as Aid, these abilities comes handy during BOSS fights. Get Summon Magic +10% and followed by Junction ability and then switches back to Summon Magic +20%. 5. As you gained higher levels, monsters have DIFFERENT draw spell and BOSSES has new spells. So stock them if there is no time refrain. 6. Silenced monsters that uses magic! [you can get Silent from the Guratto at the Training Center.] For convience, I have added the list of monsters that you can found in that particular area. [Part II only ^_^;] 7. Last of all, good luck.... 3.1 T H E C A V E O F F I R E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you reached the cave, Quistis will ask you a question, choose the 1st option to avoid repeating it. At the entrance of the cave, you will meet 2 guards wearing yellow caps [Garden Faculty]. Talk to them and you will be given two options, pick the 1st option. Now they will give you a time limit, pick 40 mins. [fourth] OR 30 mins. [third]. Squall and Quistis will be able to enter the cave. Inside the cave, you find Squall's teacher Quistis, rather a nuisance. She keeps on bragging about her ability. The cave has rather a straight forward layout. Just walk along the path and exit to the next screen. Simply walk up until the path started to split into three. Take the right path and absorb some magic from the magic stone. Now take the middle path and there you find a fire pit. After some chit-chat, you will have to fight the first BOSS, Ifrit. NOTE: The time goes on whether you are talking or during battles. The time will only stops when you have returned back to the entrance. You must defeat the Ifrit and head back to the entrance within the time that you have chosen. ####################################################################### BOSS NO. 1 G.F. I F R I T ####################################################################### Name: Ifrit LEVEL: 6 HP: 1,068 Facts: Weak against Ice. Nullifies Fire attacks. Attacks: Fire, Jump Swap Draw: Fire, Heal, Sense [Libra] AP gained: 20 |||||||||| < HP > |||||||||| ||||| STR DEF ||||| || INT SPI |||||||||| | DEX EVA ================== -----Strategy----- ================== Make full use of your Guardian Monsters, [Quetzalcoatl and Shiva] to fight the BOSS and the battle should be pretty easy. Use Potions to restore lost HP and use Phoenix Down to resurrect dead members. Note that the time still goes on as you fight in battles. Defeat the Ifrit and you will be able to summon it for battles! Ifrit is weak against Shiva and Ice magic. Time still goes on during the battle. Make full use of your elemental art. Using desperation moves... If either Quistis or Squall is low on HP, tap Triangle repeatedly and the character will unleash his/her desperation technique on the BOSS. Remember to press R1 during Squall using his consecutive blade. NOTE: The Ifrit will have higher HP if Squall has attained more levels There is also a probability of a list of upgraded draw list, such as Fire being promoted to Fire 2 and Heal to Heal 2. ####################################################################### After defeating the BOSS, head for the exit and the time limit will stop. The guards at the entrance will praise you for doing a great job in defeating the Ifrit. Now head back to Garden. You will need to face the Final SeeD Exam. [The Dollet Mission] PS: From now onwards, you can back to the Cave of Fire anytime as you wished. There will be no more time limit. Remember to get back there as you can more goodies such as Bomb Fragment after you have accquired G.F Diablo's Bundoru. 3.2 Z E L L J O I N S I N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the lobby. She will tell you to change into your Garden uniform. So head for the Dormitory. At the Dormitory, head for the bed and positioned Squall next to the bed and press the Circle Button, choose the 2nd option. At the Lobby, you will recruit a new partner, Zell Dincht. ** FMV ** Zell will come here and displays some of his karate skills, by doing a couple of somersaults and he will approach towards both of you and Quistis. Noticed Squall is rather cold-blooded as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comments to Squall about their mutual hate for Seifer. However, Quistis gives him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy! Seifer comes along with his pals, Fuujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Just as Zell wants to fight Seifer for calling him a "chicken punk". Now the principal of Balamb Garden will eventually shows up, his name is Cid. Cid will briefly tell them about their mission. After the little chit-chat, Seifer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. Inside the vehicle, enjoy some funny conversation between the three. Zell will keep on talking non-stop, rather irritating. Squall does not respond, making Zell rather angry and gets up doing some punches. Seifer tells him to sit down and shut up. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the Car: ....................................................................... CONTROLS OF VEHICLES IN FF8 --------------------------- Square: Moves your vehicle forwards. X: Moves your vehicle backwards. Circle: Get in/ Get Out of vehicle. R2: Changes the camera view. Select: World Map [Spot view, Side map, enlarged World Map] Note: I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. ABOUT CARS / VEHICLES: They are the basic transport in FF8, allows you to head for forests and around the world safety. Note: Cars have a limited amount of Petrol! ....................................................................... 3.3 R E C O V E R I N G D O L L E T C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Just simply drive your vehicle to the Balamb Town/Port. You will have to enter the submarine-like boat. Just as everyone have moved off, head up the stairs and enter the sub-boat. Inside the boat, you will given a talk by a lady named Sue whom will brief you about your mission. SCOOP: For the past 72 hours, Dollet City has been under-attacked by the Galbadian army. After 49 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountainous areas. The troop will disembark from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to penetrate through the city and eliminate any enemy troops. AIM: To wipe out any remaining enemy soldiers. Keep them from activating the communications system. After the briefing, Sue leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: - Talk to Quistis - Talk to Seifer - Talk to Zell - nothing After this, enjoyed some humorous jokes in the conversation between Zell and Seifer. After another short chit-chat, head outside and you will enjoy an FMV feast. ** FMV ** A globe with several sub boats following through the south-eastern terrain. Squall is looking at the map and look at the island. Now time for some gun-firing scenes and your party will landed at the Kubutan Beach. ** Start of Demo ** <<>>: This section provides the walkthrough for the Demo Disc. Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. There is a Save Point here. You will fight 2 Galbadian soldiers, each of them being armed with a sword. They are quite simple not that tough, just throw in what you got. Draw magic from them and stock it up for later use. There is rather a high possibility, you will encounter random battles, so be always on your guard. Continue following Seifer and you will be ambushed another 2 Galbadian soldiers. Continue in following Seifer until you have reached the town. There you will be attacked by one Galbadian Soldier. At the upper right hand corner, you will meet another Galbadian Soldier [it's somewhere near the car]. Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. Now your party will be hiding at a corner. Seifer chased the dog away and causes the dog to bark. Six Galbadian soldiers start to march towards left. Seifer will tell Zell and Squall to chase them. Zell did not wished to do that but surprisingly, Squall agrees with Seifer. So chase after them, so follow Seifer. Next you will cross a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and the soldier will get ripped up! Beware, as you are going to battle a sub-BOSS, a huge snake type creature. ####################################################################### SUB-BOSS NO. 1 H E D G E V I P E R ####################################################################### Name: HedgeViper Level 7 HP: 1,178 Attacks: Bite, Grab and Twist, Poison Breath Facts: Nullifies Poison based attacks. Weak against Cold Draw: Fire, Heal AP gained: 4 |||||||||| < HP > |||||||||| ||||| STR DEF || | INT SPI | | DEX EVA ================== -----Strategy----- ================== This BOSS isn't really tough. You can draw healing magic from this guy. Just use your G.F monsters to toast the BOSS. Beware of the Poison Breath as it does a massive amount of damage. Do not use Poison on the BOSS. Use G.F. Shiva with the "Aid" ability for more damage. Refer to Part II for more details. There is also a probability on Seifer unleashing his special technique.. NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful! The only difference is the tail ! ####################################################################### Continue up the stairs and head for the Radio [or EM] Tower. Now you will see your teammates hiding and stay under cover at the cliff. You will watch a short conversation between the two guards. So soon as Seifer leaves, you enjoy another FMV sequence: ** FMV ** A girl, dressed in the SeeD uniform, comes forward and start to fall down from the steep slope. The girl also winks at both Squall and Zell. The girl's name is Selphie. She is formerly a member of Squad A. While Squall, Zell and Seifer are in Squad B. She will start to jump off from the cliff start jumping and smiling. "Follow" her suit proceed near the cliff and choose the first option. Now she will join your party. Next the scene was transferred to the conversation between Wedge and Biggs. Now head inside the tower, equip Guardians for each of them. Draw from magic stones [purple in colour] There is a Save Point located near the elevator. Now head and use the elevator, choosing option 1. At the top of tower, you will have another FMV feast: ** FMV ** The ground starts to tremble and a screwdriver started to fall down from the trap door. The ground has shaken so greatly that Squall could stand still. There you will see the operations of the Radio Tower. Oh no! they have activated the communications. You will have a short talk and Seifer will come in. Prepare for the BOSS Fight as Biggs started to fight you. ####################################################################### BOSS NO. 2 E L V I O L E B I G G S W E D G E ####################################################################### Name: Biggs Level 7 HP: 610 Wedge Level 9 HP: 608 Elviole Level 7 HP: 2,667 Attacks: Biggs: Bolt, Machine gun attack, Charge Wedge: Flame, sword swipe Elviole: Bolt, Claw swipe, Flood Breath [All], Fire Facts: Elviole: Weak against Wind, Nulifies Poison-based attacks Wedge: Poison does not work ! Draw: Elviole: Bolt, Heal, Double, Siren Biggs: Fire, Bolt, Ice, Sense Wedge: Fire, Bolt, Ice, Heal AP gained: 18 BIGGS |||||||| < HP > |||||||| |||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA || WEDGE |||||||| < HP > |||||||| |||| STR DEF |||||| || INT SPI |||||||| | DEX EVA || ELVIOLE |||||||||| < HP > |||||||||| |||| STR DEF | |||| INT SPI |||||||||| | DEX EVA | ================== -----Strategy----- ================== FIGHTING BIGGS AND WEDGE You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge. Just keep on focus your attacks on one of them. After defeating one of them and you will eventually meet up with the main BOSS of Dollet Mission. FIGHTING THE ELVIOLE It will cause both of them being attacked by the Elviole. This BOSS could be an headache. Uses your G.F. monsters and magic to deal out massive punishment. Draw some magic from the BOSS and use in your own advantage. Use your Special moves when needed. Use Potions /Heal to restore lost HP and Phoenix Down to revive dead members. If you draw from the Elviole, you can summon the G.F. monster, Siren. [that will be the fourth option and could only be drawn once]. There is a easier way in defeating BOSS, that is by drawing Double and cast magic twice on the BOSS! You will get the first copy of Weapon Upgrading Guide from the battle. Remember to stock up Double Magic for aleast one character as there will be another much tougher BOSS fight. For easy drawing of magic, junction magic to the character's magic Strength stats. Note that Selphie has all the magic that previously Seifer has drawn from the battles. ####################################################################### As you are done with the BOSS, you will have a short conversation. Seifer will leave and now you will have 30 minutes to head back to the sub-boat. Head to the elevator, press the Circle button and choose option 1. As you head down, you will have a scene of Biggs summoning a robotic beast to attack your party. Back at the ground floor of the tower, save your game and use Potions /Heal to restore lost HP. Head for the entrance and you will encounter a giant robotic crab! It will be advisible to use a Tent at the Save Point. ###################################################################### BOSS NO.3 X - A T M 0 9 2 ###################################################################### Name: X-ATM092 Level 7 HP: 5,492 Attacks: Desperate Charge, Claw attack, Leg swipe Facts: Weak against Lightning. Poison has no effect on the BOSS. Draw: Fire, Ice, Heal, Barrier. AP Gained: 50 [defeat the BOSS ] |||||||||| < HP > |||||||||| |||| STR DEF ||||||| || INT SPI || | DEX EVA | ================== -----Strategy----- ================== 1ST STRATEGY The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt Magic to dish out damage. Once the BOSS is down, press R2 and L2 to escape. You may have to fight this BOSS about five times. Hopefully that you have enough Double Magic on your inventory. It is possible to fight the BOSS only once. This BOSS can also be quite an headache 2ND STRATEGY This required your character to level up. Have G.F Queztalcoatl with the "Aid" ability and Summon Magic +20% [it will better if you have accquired Summon Magic +30%]. Just summoned the G.F and it will inflicit about 2,000+ HP! Even Bolt does an average damage of 400+ HP. So make use of Lightning elemental art. ###################################################################### Simply make your way out back to the beach, where your sub-boat was. You have only 30 minutes to do so. Just run every time you have defeat the BOSS. There is also an FMV sequence of the BOSS squashing the car. Just make your way out, until you saw this FMV: ** FMV ** X-ATM092 scramble down the streets of Dollet. It has knocked apart a building. Squall fall down on the ground and quickly gets up. Squall then head for the sub-boat as fast as he could thus making an attempt to jump across to reach the sub-boat. At this moment, Quistis pumped the BOSS with the gun. Whew! The sub-boat was safe and the BOSS had been reduced to a heap of waste metal ! **End of Demo** Now you are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate all of you for doing a great job. However, the unfriendly Seifer and his company, just simply uses your only transport, thus leaving your party back at the harbour. Now you have to walk back to Garden..... BROWSING BALAMB TOWN AND MAKE YOUR WAY TO BALAMB GARDEN. Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Magazine.] Rest as you must be tired and has lost quite a lot of HP [pick the first option]. Head left and you will enter an area. There is a Magic Stone here, draw some magic. If you talk to the man sitting on the bench, you will find out that he is rather familiar to Zell. Actually, this is Zell's hometown! There are three houses in this area. 1st House> [on the left]: Weapon Upgrading Shop. 2nd House> [on the right]: Zell's house. You cannot enter his bedroom! You can get another copy of the Timber Magazine at the kitchen of his house! It is a fake one! 3rd House> [on the right, next to Zell's house]: There are a lady and a man talking about something. After done browsing the town, head up the street and you will reach the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second to rent a vehicle OR pick the third to quit. The first option will result renting a blue-green vehicle while the second option will result renting a brown-black vehicle. In your "vehicle", head back to Garden. If you have a vehicle, press Circle to get off and enter the Garden. At the front gate, your teammates will leave. For those who doesn't want to waste your money, try to walk on the path as this will reduce the encounter rate ! 3.4 F A L L I N G I N L O V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to the Lobby. There you will meet Quistis, Cid and Sue near the Map of Balamb Garden. Here is a piece of good news. Selphie had passed the SeeD test ! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path, leading to the library. Talk to him. You will notice Seifer's expressions. He is rather fed up. You want to know why? Here comes the answer from the principal as he tells Seifer, that he failed the SeeD test mainly because he like to do things on his own. He is kinda upset as he lost to his rival, Squall Leonhart... Now head for the elevator and board it to the 2nd floor. Notice that the person whom have given you the cards has left that area. Now talk to everyone whom is at the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. There, a Garden Faculty will come up and talk to you all. Announcing those whom has passed the SeeD test.... Zell of Squall B! and Squall of Squad B! Many of them have failed the test, watch their expressions. The screen will then proceed to the awards ceremony. On 4 Garden Cadets has passed the SeeD test. Talk to Cid and he will give you an item, not sure what the item is meant for [but I think that the item can be viewed the Balamb Garden Network]. Then you will be shown your SeeD ranking [Test results from the Dollet Mission]. From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will receive money, based on the steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD test [refer to 3.0 for the answers]. You will be promoted by 1 level each time after gaining full marks for each test. As you had received money, you will hear a ring and find those numbers at the low part of the screen. If you walk for too long without doing anything related to the story, your SeeD level will decrease! So avoid that as much as you can. If you have SeeD level A, you will received 20,000 gil each time! ------------------------------------------------------------------------ NEW NEW NEW ------------------------------------------------------------------------ FULL MARKS FOR DOLLET MISSION contributed by ChaRle5! The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from Section 3.2 to Section 3.3 The status are classified in the 5 categories: _______________________________________________________________________ | Category | Description | |_______________|______________________________________________________| | Agility | This rather hard. As soon as Seifer says that you | | | return back to the bay within 30 minutes. If you | | | managed to do that in 5 minutes and only encounter | | | X-ATM092 only once, you will get 100 points for it! | |_______________|______________________________________________________| | Decision | In the Cave of Fire, has Squall only reach the | | Making | maximium levels of 8 to 9, and finish that section | | | within 30 minutes. | |_______________|______________________________________________________| | Attacking | Have Squall and his party defeated 60 enemies from | | Power | Section 3.2 to Section 3.3 Not sure whether it | | | counts the random battles that you encounter in | | | Balamb Area. | |_______________|______________________________________________________| | Dignity | Never, ever ran away from battles. Each run will | | | cause a deduction of 20 points! An exception is the | | | BOSS fight against X-ATM092. | |_______________|______________________________________________________| | Attitude | Never ever talk to members of Squad A and C [Squall | | | in Squad B, Selphie is an exception.] Do not jump | | | off from the cliff, instead walk around it [as | | | Seifer has did by jumping off the cliff.] | |_______________|______________________________________________________| Well if you have followed the guidelines, you will receive SeeD level 9. ------------------------------------------------------------------------ Now exit the area, once you take control over Squall. Head back the second floor where you have meet Seifer's pals, Fuujin and Raijin. To your surprise, they have clapped for those whom have passed the test. Now you will back at the Dormitory. Go to the bed and press the Circle button and choose the 2nd option. Squall will change into his SeeD/graduation suit. Talk to Selphie and leave. You may wish to use the Save Point. Now you will be at the dancing ballroom. Now Zell will approach Squall to try to talk to Squall. After he had left, Selphie will come and meet Squall. Pick any option. Now Squall will catch a glimpse of a girl dressed in yellow [remember the girl in the opening FMV sequence?]. This is followed by an awesome FMV: ** FMV ** Squall looks at the transparent ceiling. A shooting star passed through the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in love at the first sight... Then Rinoa approaches Squall and talks for a while... Squall was invited to dance with her. There you will see the personality of Squall, he doesn't quite like dancing as shown in the FMV. The dance will stop after the area has become darker and the fireworks appears.. Next Rinoa notices her friend, bid farewell and leave Squall... Now the scene switches to the balcony where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your leisure clothes and meet her at the hall of the Training Center. Exit from the area, and Squall will be on his thoughts why Quistis wants him to do at this moment of time. Change your clothes and you found out that all exits were sealed except for the entrance to Dormitory and the Training Center, so head the other place. At the training center..... Most of the time, you will encounter plant-type monsters and occasionally, you will battle the T-rex. If you encounter one, I will suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+ HP ! It is a formidable foe! From that area, you will find red pipes and material used as building materials. Head north.. In this area, there is a Save Point and a path leads that leads to the ceiling of the training center. [Do you know that this is a secret place for student lovers of Balamb, why Quistis have brought Squall here..] There is a short conversation and they will both view the building of Garden from here. It seems that Quistis is talking about her past on how she has joined SeeD. After the conversation has ended, head right and absorb the Magic Stone located near the river. Head right and cross the bridge. Walk towards south and you see a girl being held captive by a huge dragonfly ! [remember the girl whom has peeped into Infirmary at the beginning?]. Squall draws his sword and start to attack on the BOSS. ####################################################################### BOSS NO. 4: G R A N A L D ####################################################################### Name: Granald Level 8 HP: 1,456 Raid [3] Level 8 HP: 223 Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack Raid: Claw Swipe Facts: Granald: Weak against Wind Draw: Granald: Sleepel, Darkness, Shield Raid: Fire, Bolt, Barrier AP gained: 14 GRANALD |||||||||| < HP > |||||||||| || STR DEF ||||| ||| INT SPI |||| | DEX EVA RAID |||||| < HP > |||||| || STR DEF |||||||| |||| INT SPI |||||||||| |||||| DEX EVA ================== -----Strategy----- ================== 1ST STRATEGY This BOSS isn't that tough as those Raids will not attacked your characters when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raid and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Heal or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Barrier [reduce physical damage] and Shield [reduces damage done by magic]. Shield works well against Magic attacks, but also reduce the rate of healing, so take note. 2ND METHOD You can draw Sleepel from the BOSS and use it it on the BOSS. While BOSS is under the sleepel status, summon your G.Fs and you will be able get rid of the Raids at one time! NOTE: This BOSS looks quite identical to those in the Temple of Ancients, where you have been knocked down by the clock's hand to get Cloud's weapon, the Nail Bat. ####################################################################### After the battle, the girl is accompanied by two White SeeD cadets [?] Now exit from the area. Quistis will tell Squall to meet the Principal and others at the Central Gate during the next morning. Hey! do you know that, know it is night time? Head back to the Dormitory and you will find Zell along the way. Back at the Dormitory, you will find the layout of Squall's Dormitory has also changed. Now, Squall will have a good night sleep, still can't get over the dance with Rinoa.... PS: You can get another copy of Weapon Upgrading Guide from the desk located at the Dormitory. [Applies after the BOSS fight against the Granald] 3.5 A N O T H E R M I S S I O N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Make your way to the Central Gate when Squall is awaken, save your game if necessary. At the Central Gate, push open the red panel and you will see Cid along with the Garden Faculty and Selphie. Talk to Cid. Notice that everyone has changed into their own personal clothes. There Cid will simply brief your mission. Now again you will be accompanied by both Selphie and Zell, but where is Zell?. Speaking of devil, here comes Zell in his cool air-board, however skating in main compound is not allow in Garden. Zell's air-board is confiscated in the process. Now once you control Squall, try to exit the area. Cid will give you the Magic Lantern that summons the G.F. Monster, the Diablo. The BOSS is rather tough. Wait until you get two more G.Fs. Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Part II for more details, I have included the shopping list.] Purchase some Phoenix Downs, it will help you in the later part of the game.. After this, talk to the man at the station and pay him 3,000 gil to enter the train. What happended if you have insufficent gil..., just head back to the World Map and level up for about 15 minutes and you will receive some cash ^_^; Inside the train..... There is a Save Point inside the train. Next Zell will talk to Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is on the crouch. Move towards Zell and pick any option. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconscious, lying on the ground and the screen fades.... No no! this isn't the headaches which, Cloud of FF7 has regularly has! You will received the first copy of the Pet Magazine from Zell. 3.6 L A G U N A L O I R E ' S S U B - Q U E S T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now the mission had switches it's focus to Laguna and his company. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords. Pretty cool huh? NOTE: At this moment of time, they will be able to access your G.F. Cards, Monsters and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablo that has been trapped inside the Magic Lantern, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Galbadian Area. There is one common factor for all Laguna's scenarios, that the maximum amount of gil they have is 3,000 gil. The path is rather straight forward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Magic stone found along the path. Now head up and you will see a lot of speech bubbles at a time. Make an anti-clockwise turn and you will find a Magic stone. Draw magic from the Magic Stone and enter the truck. Next the truck will transport you to Galbadia City. At the city, once you have exit from the truck, head south. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Head and talk to Julia and Laguna will fake injury on his foot, ^_^. Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again...... The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.] 3.7 M E E T O N C E A G A I N . . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Zell and Selphie will wake up from the strange dream, still leaving Squall lying on the ground. You will once re-gain control of your former party. You will eventually get off the train at the small train station. [I think it says "Timber Station", the wording is a bit too tough to read!] There is a booth, which will tell you something [ not quite sure about it's purpose]. In front of the pet shop, there is a guy blocking the entrance. Head down to exit from the area. There you will see a guy, whom is rather careless, almost got hit by the train, and this applies only to first/second option. Next the man will invite you to get onto the train. He is a member of the Forest Owls [Zone] AT THE TRAIN Your party will stay there for a while. There are two other guys. One of them dressed in blue [Zone] while the other is wearing a yellow cap. [Watts] The punky guy in blue shirt will usually have a stomachache and puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left-hand side of the train. I suggest that you use it. Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, Rinoa. Her dog will enter the cabin later and you can name her dog [Angelo]. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the model of the tunnel. You're planning to attack the President whom is on board on the other train. There you will have a sequence of the process showing how the trains are connected. Here is a brief description of the sequence: PS: The name of Rinoa's dog is called Angelo. This also taken from Heero Yuy's FAQ. NOTE: Remember to take the second issue of Rinoa's Pet Magazine from her bed. Thanks to Lynn Tse for the valuable information. T H E D I A G R A M O F C O N N E C T I O N S ======================================================================= =====Legend===== ================ [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] Next you will given a try to test entering the codes. 4 numbers for each codes. Refer to the "Connection of the Trains" section for more information. *********************************************************************** O R I G I N A L L A Y O U T ################################# [BBBB][YYYY]######### ### #######################[GGGG][GGGG][RRRR][GGGG]######## A F T E R..... ########### [GGGG][GGGG][BBBB][GGGG]######## ### ################# [RRRR][YYYY]############# *********************************************************************** Once you're ready, talk to the Zone and pick the first option. Exit from this area and talk to the man in cap and choose the 2nd option and the screen will fade... You will now be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connection of Trains" section and followed by an FMV, showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connection of Trains" and followed by another FMV of the unlocking of trains and the replacement of the train carriage. *********************************************************************** S U B - G A M E : Connection of Trains. *********************************************************************** AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. Your aim is to replace the President's carriage with the empty one. ....................................................................... ================== Triangle [1] -----CONTROLS----- Square [3] Circle [2] ================== X [4] L1: Look left R1: Look Right Up: Getting Up Down: Move down ....................................................................... Firstly Squall will set up the device vertically on the top of the train. Rinoa will tell you the code. The code panel is shown on the top right-hand corner. You have to enter the number shown on the panel. For example: Let's says if the code to input is 1333, press Triangle, Square, Square, Square. You will be forced to stop if you was caught by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. The codes need not to be input continuously. Note that you can can't move while inputting codes on the panel. If a soldier is coming forward, press Up and Squall will be back at the top of the train. For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For second time, you will have to input 5 codes with the same time limit. Press R2 to view right if Galbadian soldiers are moving towards you. If you have failed, you will given an extended time [note that this will decrease your SeeD ranking] If you managed to do this within the given time limit for the first time, your SeeD ranking will be promoted by one. ....................................................................... Now you will back at the place where you firstly enter this train. Zone will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap [Watts] and pick the 2nd Option and the screen will fade..... Now you were in the carriage where the President was. Rinoa approaches the President but the structure of the President is rather uneasy.. As you have guessed, it is another BOSS fight! ####################################################################### BOSS NO. 5: P R E S I D E N T D E L I N G [fake] U T O K U ####################################################################### Name: President Deling Level 8 HP: 458 Utoku Level 8 HP: 2,450 Attacks: President Deling: Charge and Life Drain Utoku: Claw Swipe, Fire, Bolt, Flood Breath, Blind, Berserk Facts: Utoku: Weak against Fire, Earth and Holy. Poison has no effect on the BOSS Draw: President Deling: Heal Utoku: Cure, Double, Berserk, Drain AP gained: 20. ================== -----Strategy----- ================== Just dealt 400+ HP on Deling and it will changed to a huge ugly and dirty monster. Just use fire-based attacks and your G.F. Use Heal or items such as Hi-Potions and Potion to restore lost HP. Next add more fire. The flood breath occasionally will cause Zombie, use Cure to remove this status aliments. Do use Potions/Heal as your character becomes an undead or it will decrease your character's HP! ALTERNATE METHOD contributed by Patrick Han /Koo Yee Hui The President is undead, use Heal on the BOSS and use Double to increase the damage by half (about 500+ HP). This was sent by Patrick Han. There is also any way to defeat the BOSS: Utoku, it can be killed instantly by a Phoenix Down! PS: The President is fake, thanks a lot Heero Yuy! The monster that he transformed into is called Utoku. ####################################################################### As you have defeat the BOSS, you will back at the place where you will shown the train diagram. Zone will squat down and puke. Now talk to Rinoa whom is squatting along with the other two. Squall will follow Rinoa's suit and receive 2 pieces of paper. The papers are actually a massage meant for Squall and his pals sent from Cid. Zone will have another stomachache [is there something wrong with his stomache?] and you will talk to head for the Timber TV station, I think. Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Now talk to Watts and choose Option 2. The train will now return back to the Timber Station. 3.8 V I S I T I N G T I M B E R S T A T I O N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: You will encounter Galbadia Soldiers during this period of time. Once you have reached the station, get off from the train and received a cut scene from a leader and three Galbadian Troops looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for G.F. [the list of items can be found at Part II of this FAQ]. You can also buy Pet Magazines Volume Issue No. 3 and 4. Now head down and exit from the screen. There is a Weapon Shop on the extreme top-left hand corner and the Timber Hotel is the building on the right of it. Inside the Timber Hotel. There is a room that's simply out of bounds. Actually you can only enter it by paying 100 gil at the counter [also getting another copy of Timber Magazine in this way]. There is another card player [the little girl near the signboard] found here. Walk south to exit from this area. In this area, you find some Galbadian Captains [elite-type solider] threatening the guards at the gate, walk south and confront with them and you will have to fight them. Now return back to the Train station and this time, take the path facing right [it is somewhere in between the 2 platforms]. Now there is a huge building that's says "Timber Maniacs" Enter the building. The room, located on the left has a hidden Magic Stone. Head up the room located in the north. Inside the room, there are 3 people. There is an item [a Timber Magazine] which you can collected from the deck of documents located at the right. If you talk to the man found at the north, you have another short sequence. The building next to the Maniacs is the house, which you will visit it later. Head right. Now you will be on a street. Notice! there is a girl, walking up to the shelter, actually that's the staircase which leads from the Pub. There is another card player [girl on the bench]. You will meet 2 Galbadian Soldiers and you will have to defeat them. There is another Item Shop located on the left of the Pub. There is another Magic Stone located at the right of the Pub. Head up and enter the Pub after you have done with your shopping. At the Pub, there's a drunken man sitting there at the door that's leads to the back alleyway of the Pub. Talk to the man dressed in a purple suit and choose the following: ----------------------------------------------------------------------- 1st Question: 2nd Option 2nd Question: 2nd Option. The first option will allows you to buy drinks from the pub. Each drink costs 100 gil. In return, the man also gives you a Card. [Tonberi.] ----------------------------------------------------------------------- Now the owner will tell the drunken man to make way for you. Now head up and you will find a Save Point. There is another card player, whom is sitting on the bench. Now head left. There you will find a huge gate that leads to the TV Station. [if you head back it will reveal another Magic Stone]. Head up, forced the gate to open and went up the winding stairs. Now make a right turn and you will see a huge TV Street Monitot. There you will have a conversation and pick any option. Squall will eventually quarrels with Rinoa. Rinoa will then ran away and followed the entrance of Selphie/Zell will come and rejoins your party. Now watch the monitor. There you will have a sequence of the minister talking about Galbadia followed by entrance of the real President Deling. There you will see Zell talking about the President and more surprises will come... Seifer will enter the screen and threaten to kill the President. Quistis is also there and she will tell everyone to head for the TV Station. Now head left and walk up the path, you find Seifer there, holding the President as the hostage. After a short conversation, he will then pull the President to a corner. At that corner, Quistis will come in, trying to stop Seifer from killing the President. Suddenly, a mysterious lady appeared from thin air, it's Edea [the person whom frequently appears in the opening FMV]. She will talk out with Seifer, causing him to drop the President and leave with her. Quistis was injured in the process too by her strong magic. Squall and his party will enter the place and was stopped in the process. Next Rinoa will be back at the area too. Now you have to follow both Quistis and Rinoa. Remember the house next to Timber Maniacs? So head there and you will find both of them. A short sequence will happen at the house. Firstly talk to Quistis and tried to exit. And you will talk out, and you will be given the chance to re-organize your party. On your way out, the woman will give you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier outside the house. You can ignore the soldier by keep going right. There you will see Zone whom will distributing a ticket to Quistis, Rinoa and Squall. Now enter the walkway which is enclosed by a shelter. Now you will be on the other side of the Train Station. There is a house on the left and a mysterious furnace. Now cross over the bridge and head south, you will meet Quistis or Rinoa there. Pick Option 1 to enter the train. Your company will now be boarding on the train to Galbadia Garden where the ladies inside the house has said so. The train will now start to move. Inside the train, talk to everyone and Zell last, picking the first option. Now you will be brought back to the World Map. There is a small platform there, and you will given two options. Pick the first option to get off the train. [if you did not get off you will be brought to the train station outside Dollet!] Next walk up the road and cross the bridge located at the north of the platform. You will find a forest surrounded by mountainous regions. Enter the forest, you will have a short sequence. Next Squall, Quistis and Selphie will suddenly fall unconsicious, could it be another Cloud's mishap? 3.9 L A G U N A ' S S E C O N D S C E N A R I O . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you fall unconsicious, the screen switches back to Laguna and his company. Talking about something, associated with the words "Lunatic Pandora" ??. Now you need to head for the building or mine-like structure located on the west of this area. Just pick any option during the conversation. As you head up, you need to fight some Esthar soldiers, don't worry as they are not quite tough [just like the Galbadia Soldiers, in fact they have the same stats as the Galbadian soldiers and similar draw spells. Absorb some magic from the Magic Stone. Now take the straight path and quite head right until the path splits into three. Take the one leading right and absorb some more magic from the Magic Stone. Now head back to the entrance, where you have firstly fought the miners. Take the other path and press down when you reached the ladder. Next you will have a sequence and Laguna seems hurt. Continue to walk forward. Make a left turn and exit. Next your characters will be coming out from a huge pipe. Notice that, there is a path leading northwest. Take that path and proceed forward until you have found a huge boulder and a torpedo-shaped like structure. Press Circle on the structure and choose the 1st Option. The boulder will start to roll down and thus blocked off the previous exit. Now walk up the path [there is another hidden magic stone trapped under the boulder on the left side of the pathway.] Go up the stairs and continue to move forward and make a left turn when your characters have reached a junction. Proceed left until you reach a small opening. There is a Save Point located in that area. Now make sure that your party is fully healed. Save your game and head up, you find a cliff facing the sea. Now you will be interupted by a couple of Esthar Soldiers and you have to fight them CONTINOUSLY. You will fight in this sequence: 1 - 2 - 2 - 2 [After you defeated the last Esthar Soldier, it will does a life-threatening damage to Ward and Kiros, reducing their HP to only one point]. After the battle, you will have a saddening sequence between the trio. Laguna will start to throw off his injured bundies over the cliff. After the exhausting sequence [ throwing a big guy like Ward required some energy], Laguna will then tries to get down but he accidentally trips over!.. End of Laguna's 2nd Scenario. [How careless of Laguna Loire ^_^;] 3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Far East Garden is also known as Galbadia Garden. Squall, Selphie and Quistis will now be awaken from the mysterious dream. If you check their stats, you will notice that their HP has been reduced to 1 ! Equip Guardian Forces to the main party if Quistis and Selphie is not at your party. Squall and his members will exit from the forest. Now you will be led to an opening desert. You will find the Galbadia Garden northwest from the forest. Enter that building and this will be followed by an FMV. * FMV ** Garden young cadets riding on robot-walkers flying around the the building and a close up view of the Far East Garden. As you enter the building, there are a couple of players. One of them is a girl walking towards you and the other is a guy resting on his robot-walker. At the right side of the atrium, you will find another player. Now head up and you will reach the Central Gate of the Galbadia Garden. Your members will assemble at the entrance. If Quistis is in your party, she will leave and you will be asked to re-form your party. Next you will be at the main compound of Galbadia Garden. There is a Save Point on the left and there are four paths leading from the main compound. There is a hidden Magic Stone found here under the yellow light. _______________________________________________________________________ =================== -----1ST Floor----- =================== THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden. The LEFT PATH: Leads to the Authorium and there is guard on the left. The RIGHT PATH: There are total of 2 doors here. The room on the right has three players. While the room on the left is the hockey field / skating compound. Presently you can't get the Magic Stone that's within the skating compound. Head up the left door at the north, you find a card player plus another Magic Stone. The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. Head up stairs located at the right. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. It is only accessible if you have the KeyCard No. 3 The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is another school hall within this area. The ROOM: There is a guard guarding the room. ENTER this room! You have a sequence between your party. Talk to Zell, attempts to exit and you will meet up with Quistis. After seeing this, talk to Rinoa whom is at the lower end of the room. After a short talk, converse with Selphie and you have some more conversation between the party. Next Squall will exit from the room, looks pretty angry and jealous.... Head down the stairs. Did you noticed that Zell is training along with the cadets, doing push-ups? Next exit from the area and you will meet up with Seifer's pals, Fuu-jin and Rai-jin. They questioned Squall about something and why Seifer is not here. After that short chat, head for the Central Gate. At the gate, you will meet Quistis and exit from the area, talk to her and your members will head for the walkway at the entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the edge. Next you will meet Dodonna whom will be approaching your party in a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD members. Next the Dodonna will introduce you a new member, Irvine Kinneas in a cool FMV: ** FMV ** A butterfly flews onto Irvine's finger. Irvine is lying on the grass patch and look at Squall and company, then he will approaches and talk to your party. There, your members will try to know Irvine better. Talk to Selphie and you will have a sequence of her and Rinoa holding onto Irvine and leave. Squall looks a bit gloomy about this. ^_^; Now you will back at the World Map with Zell and Quistis or customized if you have do the trick below. Now enter the train station that's located northwest from the Garden. Next proceed towards the train attendant and pay 3,000 gil for the fee. You party will assemble at the main cabin of the train. Next Rinoa and Selphie will enter together with Irvine. As usual, the cheerful Selphie will enter the door and sang her song. Irvine will follow her. Proceed there and you will have another sequence. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Galbadia City where Laguna's first scenario has occured. PS: I have found the trick to prevent the girls from hugging Irvine. Just talk to Zell and choose the second option and you have to re-organize your party! The storylines also changes too. ^_^; 3.11 A B U S Y C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now reached the city of Galbadia. There is a player in the middle of the platform. Now head down the escalator. Now you should have a sequence between your party. Next head north and exit. There you will see the compound, where Laguna's Truck has stopped before. In the city, there are buses which transports your character from one location to another. To get on the bus, you need to find a bus stop [there is a bus attendant dressed in green for every bus stops]. Wait for the bus to come and pick the first option. Now talk to the bus attendent located south of the fountain.[you will see it immediately as you enter the area.] Now talk to the attendant and pick the first option to board the bus. Take the bus and choose to alight during the next stop. The moment that the bus has reach the next stop [the road is marked by 09] Press X to alight. Now talk to the Galbadia Solider on the extreme right.[he is rather diffcult to find] Talk to him and he asked for a three digit password. Next he will talk about the Tomb of the Nameless King, which located northwest from the city. Next he will give you the map. Next you will be given the following options: ----------------------------------------------------------------------- 1. Tell the password 2. Pay 3,000 gil to repeat 3. Pay 5,000 gil to give some hints [like where to find the password] 4. Head for the "Rent A Car" Shop ----------------------------------------------------------------------- Pick the fourth one and you will be brought to the area where you find the "Rent A Car" Shop. I suggest that you better rent a car as it is safer and the tomb is quite far from the city [it is on the grasslands, not the deserts!]. Just board and head northwest and you will find the tomb where the Galbadia soldier has told you to head for. For those whom has problems in moving at Galbadia, here is some miscellaneous information on Galbadia City [Deling City] 1. Galbadia Fountain [Deling Fountain] The first area where Laguna and his party has landed at. There are two bus attendents around this area. 2. Park Lane The area where you will find the attendent in front of the Colonel's Mansion. The Left path leads to the clock tower of Galbadia. There you will find another Magic Stone. There are two bus attendants. 3. Galbadia Parade Street Basically a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the weapon shop [yellow signboard] and the item shop [orange signboard] 4. Galbadia's Clock Tower The most significant sight is the huge brown tower. There is a 4-way junction which leads to the other parts of the town. 5. In front of the President's Mansion You will find 2 bus attendants here and south is the President's mansion. There is a huge compound area, where the Colonel will brief you about your mansion. 6. Galbadia's Hotel street Head northeast and cross the flags and you will end up at this street. Inside the Hotel, there is a Save Point. Hotel fees: 100 gil. 7. Colonel's Mansion In front of the Mansion, there is a Save Point. To get there, just head east of the Park Lane. You must get the three digit password which is found on the Gunblade and he will lead you to the Mansion. 3.12 T H E T O M B O F T H E N A M E L E S S K I N G zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you have arrived at the tomb, you find two girls [looking like Balamb Garden cadets] running away from the tomb. Is there ghosts in the tomb? Just kidding..^_^; You can find a Save Point on the right and a Magic Stone on the left. Cross the bridge and enter the tomb. The Tomb has a very complex layout. To view the map that the attendant has previously given to you, press SELECT to view it while you are at the Tomb. If you are lost, hold down the SELECT button and press X and you will be given a message and pick the 1st option to exit from the Tomb. [This will decrease your SeeD Ranking!] Here is the map [hope that it isn't very difficult to read ^_^]: ....................................................................... ** M A P O F T H E T O M B ** ======================================================================= L E G E N D ======================================================================= - - Path X X Bridge [G.F] G.F. Brothers hideout Right The right section where you will meet Sacred of the Brothers North The northen section where you find a Magic stone and a chain locking a wall. Left The left section where you find a lever activating gears. ======================================================================= North | __ | __ | | | __ |__ | __| __ | | | | Left __|__ | [G.F] | __|__ Right | | X | | |__ |___X __| __| | | | |___|___| | | Entrance /Exit SELECT: To activate the map X: To exit from the tomb. ....................................................................... Be on your guard at all times while at the tomb. The monsters found here are quite tough and have good protection spells such as Barrier and Shield. [Stock them up as you need for it later in the game, for providing defensive purposes. As you enter the tomb for the first time, you will be on a straight forward path. Straight paths are important as they will lead to special areas [providing me with help on how to proceed onwards.] Proceed forward and you will be at a junction with a gunblade on the ground. Examine the gunblade and you will get a number [I got the no. 016 and the number changes everytime you replayed the game]. Next take the right path of the junction. NOTE: ALWAYS turn right whenever you have came to junction, so that you will NEVER get lost. This section isn't compulsory but you can get G.F Brothers from this section. Keep on turning right until you ended up on a straight path. There you will see Sacred of the Brothers. Yikes! It moved! There you will have to battle against Sacred of the Brothers..another BOSS fight! ####################################################################### BOSS NO. 6A S A C R E D ####################################################################### Name: Sacred Level 11 HP: 1,778 Attacks: Regenration of HP, Pole swing Facts: Weak against Poison and Wind. Absorb Earth-based attacks. Draw: Shield, Barrier, Berserk, Life AP gained: 0 AP |||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | ================== -----Strategy----- ================== 1ST METHOD This guy can be an headache if you are at low levels. The BOSS has high attacking power and will regenarate his HP everytime it reaches his turn. First of all, Cast G.F Siren to cause status ailment, Silent to remove the regenaration. If you do not have G.F Siren, you can get the Silent spell from the Guratto [monsters found at the Training Center.] Cast Barrier to reduce the damage by half as this BOSS solemnly depends on physical damage. Don't bother to cast Shield as the BOSS do uses magic and it will reduce the power of your healing. It is not necessary to defeat the BOSS until his HP drop to zero. 2ND METHOD (recommended) You need to stock up some Flight spell [Leviate] from those Surasuto Eibisu [purple birds, third spell]. Cast Flight on Sacred. Remember that they are Earth-powered monsters! That will stop its regenaration of Sacred! Thanks to Stephanus Rudiyanto for this. Now the problem has removed, cast your G.Fs to finish it off! ####################################################################### Now the Sacred will ran away from the area and head for the hideout [marked at the center of the map]. Return back to the junction and keep on turning right and you will end up at the North area of the Tomb. There you will see a river and it has been blocked off by a ledge. Examine the right side of the chain using the Circle button and water will flow out from the barrier. Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press Circle to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. Now press Select and press X to return to the exit. Re-enter the cave and proceed north all the way. You show reach an area which can only be reached by crossing the bridge. Now you will meet Sacred and he will call for his brother, Minotaur and prepared to fight. ####################################################################### BOSS NO. 6B S A C R E D M I N O T A U R ####################################################################### Name: Sacred Level 11 HP: 1,778 Minotaur Level 15 HP: 3,375 Attacks: Sacred: Attack, Regen Minotaur: Attack, Swap All, Regen Combined: Earthquake Facts: Both: Weak against Wind and Poison, absorb Earth based attacks. Draw: Sacred: Shield, Barrier, Berserk, Life Minotaur: Shield, Berserk, Barrier, Double AP gained: 40 AP. SACRED ||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | MINOTAUR |||||||||||||| < HP > |||||||||||||| ||||||||| STR DEF |||||||||| |||||||| INT SPI |||||| ||| DEX EVA || ================== -----Strategy----- ================== There are two of them and use G.Fs will be good idea [G.F attacks both of them at one turn, make sure your G.Fs has high HP!]. First of all, summon G.F Siren to remove the regenaration status of Brothers. Now focus all your attacks on Minotaur, the more dangerous one. Cast Silent if you do not have G.F Siren. Minotaur's Swap All does about 100+ to all your party members. Their attacks also does about 120+ to each member. Cast Heal to regenrate lost HP. Use your special moves when needed. Beware of their most devastating trademark, the Earthquake as it does damage to all characters. Use any healing items when needed when you are low on HP. Draw Double Magic from Minotaur and produce effective offense and healing. Cast Barrier to reduce damage [it would be better if everyone is protected by Barrier]. Acquired the Make Magic Menus early in game as you can make advance magic such as Ice 2 and Fire 2 [this will inflicit more damage.] and this battle could be an easy one. If one of your characters is dead, draw Life to ressurrect dead members. You might also wished to draw Flight and use it on them as that will stop their regenaration as they are Earth-powered G.Fs. ####################################################################### After defeat the BOSS, you will meet the dead king's spirit and he will give you the Brother's card and you will be able to summon them for battles. Press SELECT and then press X to exit. Re-organize your party when needed. Now head back to Galbadia and talk to the attendant about your password. By the way, your SeeD ranking will decrease by 1 if you go out by that way! So it's better to figure your way out. Just walk south from the screen [you will see a light source over the ceilings] 3.13 B A C K T O G A L B A D I A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Head back to Galbadia. Now you will know the importance of having a vehicle. You will be back at the "Rent A Car" Shop. Head northeast and you will be at a lane. Head right and you will be back at the Galbadia fountain section. Board the same bus and proceed to the street where you find the attendant. Now you will be able to submit the password, but you may wish to draw magic from the street on the left of the Park Lane. [Refer to 3.11 for more information]. Talk to the guy and enter the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able to head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while. After a while, Colonel Carlway will enter the hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. The Colonel is actually Rinoa's father and he will take you out and browse the outings of Galbadia. Talk to him while the tower. Next follow him and back to the mansion. A short sequence will occur and your party is going to divide into two. Squall and Irvine will form a party while Quistis, Selphie and Zell will form the second party. Now you will take control of Quistis and company. Now head for the door and you will meet Rinoa. A short event occurs and everyone leaves, leaving Rinoa in the mansion alone... [she is actually on her thoughts..] The screen will changes back to Squall, noticed that the streets has becoming crowded of sudden. They are going to welcome Edea, the person whom you are looking for. Simply follow Carlway and you will end up at the President's mansion. Now the screen will now switches back to Quistis and her party. Now head back to the mansion through the right path. Next you will have a sequence between Rinoa and her father. Rinoa will leave the mansion and head on her own... Quistis and her party comes back and found that the door was locked ! 3.14 R I N O A M E E T S E D E A O N H E R O W N . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now gain control of Rinoa. There is a Save Point on the left. Now you will have to do some climbing. Head to the crate and press Circle. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the ceiling and Rinoa will reach the building. There is a chair in front of you. Proceed and examine it ... KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by this FMV. ** FMV ** Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her feet and wings appeared from the round at her back. She then passes through the door ! And she will deliver her speech to her people. Rinoa is coming forward too, looks under the control of Edea. Edea talks for a while. Delievers a magic blow on the President, causing the President lying dead on the ground . Squall and Irvine spotted Rinoa. Squall thinks why Rinoa's up there!? Edea proceed to the hall and raises her hand, summoning monsters! ** FMV ** A statue of Lizard-Lion structure suddenly turns alive, forcing its way out of the city, causing chaos and thus attack Rinoa whom was awakened! Squall will talk to Irvine and the screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press Circle to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb onto structures such as ladders, press Circle to examine it, press up and down to move. Now go down through the ladder and onto the wooden platform next to the gear and press Circle, Quistis and her company will be able to reach the other side of the basement. Head up and you will have another FMV sequence... ** FMV ** Squall and Irvine will view the opening of the gate.. there you will see dancers performing and crowd watching. Next there will enter a huge vehicle with Edea on a chair and Seifer is there too ! Seifer has also a scar, same as Squall! Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irvine with G.Fs as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore and proceed to the room. There you will see the unarmed Rinoa being attacked by those two lizard-lion type monsters and you will have to fight them ! ####################################################################### BOSS NO. 7 S H U M E R U K E [2] ####################################################################### Name: Shumeruke [2] Level 12 HP: 944 Attacks: Bite, Whip, Acid Breath [may cause Petrify] Facts: Weak against Earth/Holy. Fire/Poison does not worked on the BOSS. Draw: Heal, Cure, Petrify, Carbunkle AP gained: 20 AP |||||||||||| < HP > |||||||||||| ||||| STR DEF |||||||||| |||| INT SPI || | DEX EVA ================== -----Strategy----- ================== At this time, you can only have Squall and Irvine in your party. Use all G.Fs except for Ifrit. If low on HP, draw some healing spells and this should not be tough. Beware of the BOSS' Acid Breath as it could turn one of your members into stone. To counter with that status disorder, use Cure which can be drawn from the BOSS. Remember to draw Carbunkle from them ! Note that you can only draw once. For the case of Irvine, his special techniques are only usable if you have bullets in your stock [they can be brought shops in Galbadia and Timber]. Summoning Brothers with the "Aid" support will be a good idea. Hopefully that Squall has stocked up enough Double magic to provide effective healing. ####################################################################### After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep on hanging onto Squall's sleeve. Is there something wrong with Rinoa? Exit from this area and head for the hatch, examine it and you will eventually reached the destination, where the Colonel has told you to head to. Now examine the rifle that's on the left of entrance and you will have a short event. Now switches back to Quistis and her company.... 3.15 F I N D I N G T H E W A Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This section is tough. I have lost my way quite a few times. Writting a precise guide will make you more confused. So I will try to give out the hints to this section: 1. Monsters in this section are rather tough and mean. When you encounter a huge spider-like creature, run away from it as it will take ages to defeat it. 2. Note that you can walk across gears, by examining them, pressing the Circle button. 3. There are only three Magic Stones found here. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. The gears are turning in a certain direction either clockwise nor anti-clockwise. If you want to cross the gear from left to right, find a gear that is moving clockwise. 7. There is a Weapon Upgrading Guide found here. 8. It would be better if you have Diablo's Encounter 50% less or Encounter Nothing. At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT side. If you are trapped, there is no harm in examining any of those gears which might lead you to the other area. At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press Circle at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through and followed by a FMV. ** FMV ** Zell will receive a bird's eye view from this section. The numbers has hit 20:00:00. Squall and his party whom were be at the elevated building. Edea will be looking at it and the vehicle is passing through the parade... Now push the switch [looks like a telephone] and you will have another FMV. ** FMV ** The circus, which the Colonel has shown to you have been activated. Squall and his company is up there. Suddenly the huge gate closed, locking up both Seifer and Edea... Squall will be talking to Irvine whom is aiming at Edea. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words and you will be shown the menu. Equip all G.Fs on Squall, Rinoa and Irvine and it will be followed by an FMV.... ** FMV ** Squall releases his gunblade and jump off from the top of the building. Attacking the Galbadian soldiers with some fancy swordplay, heading for the vehicle. The city will be in chaos of course. Squall will drive the vehicle at full speed, rushing the gate where Edea and Seifer were... Short talk between Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME ! ####################################################################### BOSS NO. 8A S E I F E R ####################################################################### Name: Seifer Level 12 HP: 1,250 Attacks: Gunblade, Fire2, Fire swipe Facts: Nil Draw: Fire, Heal, Life AP gained: 0 ================== -----Strategy----- ================== This battle, you can only controll Squall, but this would not be tough. If you are lack of HP, just draw Heal from Seifer and use it for yourself. You can even dealt a finishing blow with a G.F... ####################################################################### After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1 ! During the battle, both Rinoa and Irvine will come forward to aid you.. ####################################################################### BOSS NO. 8B E D E A ####################################################################### Name: Edea Level 12 HP: 4,600 Attacks: Fire 3, Ice 3, Bolt 3, Despell Facts: N/A Draw: Heal 2, Despell, Life, Double AP gained: 20 |||||||||||| < HP > |||||||||||| || STR DEF ||||||| |||||| INT SPI |||||||| ||| DEX EVA | ================== -----Strategy----- ================== This BOSS is very tough. She has very damaging magic such as Fire 3 and Ice 3. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, special moves, G.F. Monsters to dish out damage. Equip one of the party members with the ITEM as their fourth command. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbunkle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Despell to break off the Reflect status for each party member. If you have the Reflect status, and want to heal your HP, use Potions. ####################################################################### ** FMV ** Edea is seriously wounded. About to disappear, but she summons three icicles and throw it at your party. Rinoa turns around as she saw Squall being hit by one of those. Squall lost his grip and fall from the top of the building and Rinoa reaches for Squall. Squall closes his eyes... SPECIAL BOSS: Do you know that you can fight a SPECIAL BOSS as soon as you left for Balamb Train Station? Just simply select your item menu and select the cigarette icon and it will automatically leads you to fight the Diabolo! ####################################################################### SPECIAL BOSS G . F . D I A B L O ####################################################################### Name: Diablo Level 9 HP: 8,000 Attacks: Charge, Demi, Demi-All Facts: Weak against Wind Draw: Heal, Demi AP gained: 20 |||||||||||| < HP > |||||||||||| |||||| STR DEF ||||||| |||| INT SPI ||||||||| || DEX EVA | ================== -----Strategy----- ================== 1st METHOD This BOSS is rather tough if you have low levels. Gain in until you have reached double-dights level so that you will be able to fight him. The BOSS has a high tendency of using Demi magic before he start to attack. His attacks are strong which does about 100+. Draw Heal to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick victory, use Demi which can be drawn from the BOSS and use it on it. 2ND METHOD: EASY DEFEATING G.F Diablo from John Paulo Marquez Firstly you must have obtained the double magic spell (the one that lets you to do magic in a turn) and Blind. As you begin the fight, cast double magic to your characters and blind magic to the G.Fs. It may requires some luck, which will result the BOSS from missing attacking you. Refer to Part II for more details on Blind magic. The BOSS' Demi All will never KILL your party even if your HP is at 10. Use your Special moves and G.Fs you will be able to fry that guy in no time! SPECIAL! DIABLO HEALING YOUR HP! contributed by Stephanus Rudiyanto This works if you managed to stock up Demi directly from the BOSS. If the BOSS has unleashes Demi or attack your character, ignore it. Next use your stocked Demi and the Diablo will heal your character's HP! ####################################################################### END OF DISC 1 ======================================================================= 4. W A L K T H R O U G H F O R D I S C 2 ======================================================================= At last, I have reached Disc 2. Continue with the adventure! 4.1 L A G U N A ' S S T I L L A L I V E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: You will encounter similar monsters that are found outside the Balamb Garden. Laguna and Kiros will be wearing their casual clothes not those Galbadian armed clothing. As your level increases, you can draw new spells from them! The screen will now switches back to Laguna talking to a little girl called Elone. Elone will talk to Laguna for a while and head downstairs. There is a Save Point found in the second floor of the house. Hidden within the cupboard on the north is a Magic Stone. Draw some before heading down stairs. Talk to Elone and head for the Pub that's located on the left of the house. Now talk to the girl dressed in yellow [Raine] and she will tell you something about Julia. Next Kiros will enter the pub, he's still alive, but there is still no sign of Ward... Talk to Kiros and pick the fourth option. Now Kiros will re-join your party. Head out and walk across the compound of WinHill. You will find a Magic Stone if you go down the stairs near the river. Now head back and cross the bridge. You will have an event here. Now head south to exit the area. Now walk down the lane. You will find a florist on the left and there is a Magic Stone near the yellow board. Next head right. You will find a truck near the hill slope. Press Circle near the truck and it will uncover another Magic Stone, draw some from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some items. Then you will have another sequence. Now head back to the upper part through north. Note that you can't take the winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. Head up and you will be back at the road where you find the florist. There will be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and up the stairs to the second floor. You will have another sequence there... ** QUESTION 3 ********************************************************* Q. What has actually happened to Julia ? A. This is taken from Final Fantasy: Worlds Apart. Julia has waited for Laguna's return. Laguna did not returned due to his "mishap" [you should know this]. Julia sees that Laguna has not come to her for a long time and decide to marry Colonel Carlway [Rinoa's father] Actually Julia's full name is Julia HEARTILY.. *********************************************************************** Once you regain control of Laguna, talk to Raine and she will ask you to go to a house. Ignore that message. There is another sequence with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option no. 1. Laguna will talk to Kiros and you will be transported back to Squall's time. 4.2 B E I N G H E L D C A P T I V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Now the Galbadian Swordsmen [blue] have different spells to be drawn from them. Now you will be back at the Prison.. where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk... The screen will now switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. Then you will have an FMV. ** FMV ** The carriage suddenly moves. The connection to the path is broken up and thus sending the portable cell upstairs... Now you will switch back to the 7th floor, where Zell and his friends are. Next three guards will come in and they started to beat up Zell. Those ruthless guards just keep on kicking Zell. Seeing this, Rinoa decides to sacrifice herself to replace Zell for something... Then the screen fades... Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts [Mumba] enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea, the evil magician.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you will have another short talk.. Squall still be receiving torture. Just pick 1st option in the process. Now you will be back to Zell and company. Talk to Quistis and you have another talk. Then the Mumba will talk to Zell. Your aim to snatch back the weapons that is located on the eighth floor. So head for the eighth floor. Note that you will encounter random enemies. Remember to check your junction. Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Now Zell will be outside the cell, just head up the stairs. You will find two Galbadian Soldiers examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Just use G.Fs and you will be able to finish them easily. The screen will then fade, back the cell. The screen will now switches back to Squall whom was saved the three beasts. They just keep on calling Mumba, a fellow beast. Now everyone will have their weapons. Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and Wedge and you will have to fight them. Use G.Fs and remember to draw magic from them! They have new spells! Remember to draw Regen from Biggs [the fourth spell!]. After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see Moomba meeting his pals and start to follow them. Head for No. 13, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive his gunblade and now he's back to action! Exit from that area. Outside the torture room, you will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard located at the center with the Circle button. Once you reach the ground floor, head for the gate and press the Circle button. Black coloured sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is missing.... Now you will be controlling Zell. Note that Zell will be frequently chased after by Galbadian Soldiers. Make a clockwise run through the right contour until.... Once you were blocked by a guard, Squall will come to your rescue. Quistis and Selphie are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, fired at them. Irvine and Rinoa are here too! Watch a funny sequence when Irvine is being kicked down the stairs. After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irwine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once you reach the 13th floor, the screen will switches back to Irvine and his party. Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 5th floor. Here is the layout of the goodies. Note that you can ONLY get the Fighter Comic 001 before you have rescued Squall. ======================================================================= Goodies in the Prison Tower ======================================================================= 1st Floor: Get the Fighter Comic 001. [room on the right] A Save Point [room on the left]. 2nd Floor: Get items at the both of rooms. 3rd Floor: Get an item on the left room. The right room is locked. 4th Floor: Get an item on the left room. The right room is locked. 5th Floor: Meet a Card Player (1~500 kei), gives you an item when you won the card game [the door on the right] 6th Floor: Find a Save Point in this area. 7th Floor: Where you are being held captive. 8th Floor: Meet a man selling items at the room on the right 9th Floor: A Magic Stone at the room on the right 10th Floor: A Save Point at the room on the left. A Card Player at the room on the right [1~300 kei] 11th Floor: A hidden Magic Stone at the room on the right. Another Card Player at the room on the left [1~200 kei] 12th Floor: An empty floor ^_^; ====================================================================== Again, you will be able to control Squall. Talk to your little friends, Mumba and they will give you a Card and a Tent. Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section ! ####################################################################### BOSS NO. 9 G A L B A D I A N C A P T A I N G I M - 5 2 A [ 2 ] ####################################################################### Name: Galbadian Captain Level 16 HP: 2,264 GIM-52A [2x] Level 17 HP: 1,790 Attacks: Galbadian Captain: Machinegun fire, Charge, Fire Blast, Heal, Aura, Shield GIM-52A : Charge, Rocket Missiles. Facts: Galbadian Captain: Weak against Poison GIM-52A : Weak against Lightning/Earth/Water Poison has no effect. Draw: Galbadian Captain: Fire, Bolt, Ice, Sense GIM-52A : Haste, Slow AP gained: 8 Galbadian Captain ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ================== -----Strategy----- ================== This battle could be pretty tough, as you need a lot of Potions and Heal spells in your stock. The commander has a high tendency of casting Aura on the robots. Deal with the Captian as it could summon a fire blast that does about 400+ HP damage. Draw Slow and use it on the Captain so that he will have less chance of restoring his lost HP. Beware of the dead-seeking rockets attack by the robots as it does about 300+ HP damage to one member. Use G.F. Quetzalcoatl and Bolt on the robots and dealt the Captian with your magic and physical attacks. Use other G.Fs when necessary. I would recommend that you defeat the Captian first. Remember to steal Missel from the BOSS so that Quistis could learn Micro Missile. ####################################################################### After the battle, Squall and his party will be at the controls room. Exit back to open. Start to cross the bridge... ** FMV ** An awesome viewing of the height of the Prison Tower. It's surrounded by desert areas. Could not imagine the size of those pesky towers... Now proceed forward. Rinoa and the other party member will head for the door that's says 01. While Squall has trouble on his steps.. ** FMV ** The path starts to move apart, thus causing the bridge about to split apart. Squall moves backwards and hang onto the ledge... The area is then surrounded by thick smoke... Move Squall towards the green orb! Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the Prison Tower. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Magic Stone. Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea had planned to destroy the Gardens with those deadly missiles. Selphie has a suggestion to Squall that is to split the entire members into two groups. Now you need to send two groups. One of the groups will be led by Squall, as they will be heading for Balamb Garden to warn Cid about this. While the other group led Selphie, will head for the Missile Base to stop the missiles from firing. Organize your party well and off you go! Can't make any suggestions? Here is a group of ideal parties: 0--- Squall Leonhart 0--- Selphie Timett 0--- Rinoa Heartily 0--- Irvine Kinneas 0--- Zell Dincht 0--- Quistis Trepe. I suggest that you assign a stronger party for Squall as his mission is tougher compared Selphie's. SUICIDE ANYONE? contributed by Markweb Jimenez After defeating the BOSS, Squall will automatically hanging onto the ledge, right? If you did NOT move Squall towards the blinking green light, it's gonna to be a gameover [this also applies to when you are moving Squall towards left] 4.3 A F F I L A T I N G T H E M I S S I L E S B A S E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The screen will now switches to Squall and company. Head down through the lower end of the circular fence. Exit the area through the fence. Now head left towards the controls of the train, and avoid being spotted. Get onto the train and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^; Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game. Make your way to the Missile Base that's located at the other side of the desert. Note that the Galbadia truck has limited fuel! Now enter the base along with the truck. Why? Doing this, your character will disguise themselves as Galbadian soldiers. Now head left and you will be in a small room. There is a Save Point here. Now examine the blue torch light. You will be able to open the door. Enter. There you will meet a Galbadian Soldier guarding the door, which leds to the security system. As you enter, you will be given three options. Pick any one of them, hold X and you will find your party walking in a serious manner! Exit from the area. Now you will be at the junction where you find the machines unloading the missiles to the silos. Proceed and exit from the screen. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Magic Stone near the warhead that says "03" 2. A Save Point on the left. Heading south from there leads to the soldiers at the ledge. There you will find a Magic Stone at the steam platform. 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. Head to the place where you found the two Galbadian soldiers. Talk to them. Proceed back to the place where you found the soldier examining the warhead. Next return back those soldiers and you have a sequence. Selphie will say the words, "I know." Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another Magic Stone. Now Selphie will examine the keyboard. Choosing option 1 will cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No matter what has happened just simply go up the stairs and you will have to fight two Galbadian soldiers and a Captain. They have new spells such as Confu, remember to draw some from them! Now Selphie and her company will be trying to destroy the system. Talk to the person on the left and you will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set the timer from 10 mins to 40 mins. After you have done with the time settings, it's time to evacuate! Proceed to the first area, where you have entered the building. You will have a sequence of the injured Galbadian soldier leaning onto the panel. RETURN back to the place where you find the computer. You will find a wounded guard on the ground. Talk to him and he will give you an ID card. Press Circle at the computer and enter "EDEA" as your password. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "YES". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! Next as you head down, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. ####################################################################### BOSS NO. 10 B G H Z 5 1 F 2 1x Galbadian Captain 2x Galbadian Soldiers ####################################################################### Name: BGHZ51F2 Level 12 HP: 6,400 Attacks: Machinegun attack, Laser Beam Facts: Weak against Bolt/Earth/Ice. Poison does not work on the BOSS. Draw: Shield, Barrier, Stop AP gained: 4 BGHZ51F2 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ================== -----Strategy----- ================== This BOSS is quite tough. Make sure you have G.F. monsters such as the Brothers, Quetzalcoatl, Shiva. Have tons of Bolt Magic and use it to punish BOSS. Has two of your characters with the "ITEM" command. The laser beam packs a punch does about 900+ which will brings low HP characters to his/her death. Have a couple of Phoenix Downs. After the BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian Soldiers. They are really easy as the sum of their total HP did not exceed 1,000 HP! You will also recieved the Weapon Upgrading Manual for Month 4! ####################################################################### After you've defeated the BOSS, head up and examine the missile launchers. Your characters will knelt down followed by an awesome FMV of the base being blown up. NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an FMV of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. 4.4 G A R D E N I N T R O U B L E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now Squall will returned back to Balamb Garden. You will see that it is in total chaos. This is rather fishy huh!? Now head down you can re-absorb some magic from the Magic Stones [Magic Stones take sometimes to re-grow and you will be able to draw magic from it once again.] Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. You will meet a Garden Faculty. Pick 1st option to avoid the fight OR option 2 to fight. Note that you will encounter random battles at Garden. Your aim to find the principal and Sue. Now head inside Garden. In an anti-clockwise direction: 1. At the Central Gate... You will have to fight a Guratto [those met at the Training Center] and the Kedachiku. You can get a Mega Potion by talking to the wounded Garden cadet at the gate. 2. At the Library.... Talk to the Garden Faculty and pick second option to fight another Guratto. Talk to the ladies and one of them will give you a Remedy 3. At the Training Center.... Find two Garden cadets and a Garden Faculty head north. Follow them. They are trying to attack a SeeD Cadet, choose Option 1 to help them and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After the battle, remember to talk to the female Cadet and she will give you a Remedy. 4. At the Parking Lot..... Meet a Garden Faculty and fight a Lizard-type monster. Quite easy, should have no problem if you have accquired high levels. Next you will find Cid and he will disappear in a split second. Talk to the SeeD Cadet and you can get a Tent. [Geren Deru's status: Level 16, HP: 4,464] 5. At the Dormitory.... You will find a Garden Faculty and fight a Kedachiku, which is found commonly in the forests outside Balamb Garden]. 6. At the Cafeteria..... You will find another Garden Faculty and fight a Bomb [meet at the Cave of Fire]. You will find four students in front of the counter. Talk to one of them and you will get the Gisaal Vegetables! 7. At the Quad.... No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle and he will give your a Hi-Potion. I have actually encounter a battle against Guheishuai and a Bomb. 8. At the Infirmary... You will saw a scene between Garden cadets and SeeD cadets. Stop them and you will have to fight the Granald [Level 24, HP: 1,902] Next you find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and you will get an Elixir! Now you are done when you have settled the fights around Garden, you will find Sue heading for the elevator. Follow her. At the second floor, head north and you will find Sue there. There is a short sequence. Now head back to the elevator and you head to the 3th floor. Head north and you will find Cid there. Talk to him and he will give Squall a key. To save your game, talk to Cid. Now you need to set up the MD system [a protection barrier against missiles]. Then you will an FMV feast: ** FMV ** The dead-seeking missiles fly past through the sky and pass through those thick clouds and the screen will fades... While at the elevator, you will have a blackout. Examine the hatch, that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If failed don't worry, your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, walk down the stairs. You will find a Magic stone near the pillar. Next head upwards and you will have a sequence. Controlling Squall, attempt to climb the ladder. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. Now examine the ladder, choose 1st option to go down. OBSERVE carefully, you find a door with a blinking green light. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. ####################################################################### BOSS NO. 11 F L O O D S N A K E 2x (my name for it, okay?) ####################################################################### Name: Flood Snake Level 25 HP: 4,867 2x Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack Facts: Weak against Fire. Water has no effect on the BOSS Draw: Cure, Blind, Heal 2, Confu AP gained: 20 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||| |||||||| INT SPI |||||||||||| | DEX EVA || ================== -----Strategy----- ================== This guys are very tough. They does about 200+ HP damage with their Flood Mud. Grab and Bite also packs a punch. The best move to attack the BOSS. That's is to make use of your G.F. Ifrit and Fire 1 ~ 3. Use well on the BOSS. If you are low on HP, draw Heal 2 which will restore about 1,000+. The Flood Mud will causes very high destructive damage and sometimes causes Status disorder, counter this with Cure. ####################################################################### Now enter the area, and down the ladder. This followed by another FMV sequence: ** FMV ** Now the dead seeking missiles are coming fast. You will be able to view the warhead of those missiles and these will fly past the sky at a tremedous speed. Now head left and you will be in front of a gigantic pillar, Now head up, examining the right side and you will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar will raises, causing Squall and his company to reach the 3rd floor where the Principal's office is. Next you will have this awesome FMV: ** FMV ** That giant yellow hoop starts to cover Garden forming a protective barrier. Just then several missiles attacked Garden. Fortunately that Garden has already to start to take off and move away from the spot. Talk to Cid and choose any option when given. Exit from the area. take the elevator and go to the door on the north of the classroom. You will then received another FMV feast ! ** FMV ** You will have a beautiful scenery of Garden flying in air accompanied by birds. If Rinoa is in your party, you will be able to view a scene of her admiring nature's beauty. Exit and head back to the elevator. A girl will come to tell you that the principal is looking for you. Now press the controls and you will have another FMV feast ! ** FMV ** Garden moves slowly passing through the city of Balamb and head for the sea. Rising of tides is viewed and Garden will eventually landed on the sea. Garden starts to glide past the sea... Conversations are throughout during this FMV. Squall will be now at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement. Head for elevator. As you walk down the stairs, you will be joined by your party members. There you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head right. Next the ground will shakes and a sequence of a huge monster revealed from that huge "egg". You will have a short event of conversation and will eventually have to fight the Nogue, master of Garden. ####################################################################### BOSS NO. 12 N O G U E ####################################################################### Name: Middle Orb Level 17 HP: 2,000 Side Orbs Level 25 HP: 2,541 2x Nogue Level 25 HP: 11,600 Attacks: Middle Orb: n/a Side Orbs: Bolt 2, Wind, Fire Nogue: Aqua, Shield, Ice 2, Mirror Blast Facts: Middle Orb: Strong against Lightning, Weak against Poison Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has no effect on it Nogue: Weak against Wind. Poison does not work on him. Draw: Middle Orb: Heal 2 Side Orbs: Bolt, Life Nogue: Shield, Barrier, Cure, Leviathan AP gained: 20 Middle Orb |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | Nogue ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ================== -----Strategy----- ================== This battle is rather tough. The Side Orbs can does mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Ice 2. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three. Before you could fight Nogue, you must break the middle orb. Once you have destroyed the middle orb, you can now draw Leviathan from Nogue. Nogue is pretty weak against Shiva. Use G.F. monsters to afflicit more damage. Siren does damage to all parts of the BOSS. There is a risky way of reflect the BOSS' magic. Use Carbunkle to reflect those pesky spells back onto the BOSS. Note once you are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS. Make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use special moves when needed. Note that you can't reflect Wind from the two side orbs. Refer to the Magic Section for more details [Part II] ####################################################################### After the battle, head back to the elevator and head for the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information within five options. Actually there are more shocking news, that is, Edea, the evil witch is actually CID'S WIFE ! If you head for the Training Center, you will find a man selling items there at the wooden planks. After done with your "visit". Head for the lobby and you will meet Sue. Next head up to second floor and head to the door with a blinking red light. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually also SeeD cadets, whom has no intention to fight you. Next Cid will come in and have a short talk. Exit and you will have another sequence with your friends on the walkway. Now head for the library. Enter the area, where you find the desks. There you will meet the girl whom you have previously saved at the Training Center [it was that young lady whom have peeped into the Infirmary at the beginning of the game. By the way, her name was Elone!]. Now you will have another short sequence between the two. Next the girl will exit and Squall is left alone in the library. Now the girl will leave with those 3 SeeD cadets and board the ship. There you have another FMV: ** FMV ** The plates behind that huge ship was raised and the ship was set to sail, heading towards the evening sun... Now Squall will be back at the Dormitory. There Squall will be dreaming of a little boy standing outside a building under the huge downpour. If Zell /Rinoa is in your party, he/she will come to Squall and pick any option. Now exit the Dormitory. Now you will hear Cid's speech through the anouncement system. The screen will start switching back to Cid whom has trouble in the controls. MORE SHOCKING NEWS: Actually the appearance of Laguna's scenarios in Squall's dream is actually Elone's doing... 4.5 A R R I V A L A T F . H C I T Y . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Thanks to Heero Yuy, F.H. stands for Fisherman's Horizon Now you should have this sequence: A man is fishing at the sea. Then suddenly Cid lost controls of the system and followed by the FMV: ** FMV ** The fishing man saw a gigantic Garden approaching the support of the harbour. Tides occured and thus flushing down those short pillars. Garden has hit one of those pillars. The man could not leave due to fishing rod got stuck in river. As a result, he had let go of his fishing rod to get away from the area.. Now Squall will be at the controls with Cid. Now exit from the controls and you will be re-joined by your party members. Now head for the elevator and head for the 2nd floor. Head for the door that's enclosed with red light and you will find that Balamb Garden actually got stuck in between the ledges of the city. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. As you approaches the corner of the stairs you will view an FMV of the city. Exit from this area. Now head to the extreme right corner and talk to the guy near the elevator and pick the 1st Option to enter F.H city. To get back to the upper section, talk to the man in light blue shirt. Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Magic Stone. Now head to the windmill. Head up to the second floor of the windmill and you will have another sequence with the city Mayor and his wife, I think. At the extreme right corner, you will find a hidden Magic Stone. Now exit from the windmill. There you will have another sequence with your party, exit and note that the background music has changed. Next you will meet the Mayor's wife and the Mayor himself. Now head right and down the track to the city. Head up and you will find a dismantled train track. In the middle of the compound, you will find a man being threatened by a Galbadian Captian. Pick the first option, Squall and his party will have a battle with those Galbadian forces. After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's Missile Base. ####################################################################### BOSS NO. 13. B G H 2 5 1 F 2 ####################################################################### Name: BGH251F2 Level 26 HP: 7,600 Attack: Gunshot, Gun Beam Facts: Weak against Earth/Water/Lightning. Poison does not work on the BOSS. Draw: Shield, Reflect, Stop AP gained: 20 |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ================== -----Strategy----- ================== The BOSS' attacks may be deadly but it is pretty weak against G.F. such as Quetzalcoatl, Leviathan, Brothers. Just use Bolt magic to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Poison on the BOSS. You can get Adamantium by using Bundoru on it! ####################################################################### After defeating the BOSS, you will meet Selphie and her party members. Now you will have a short conversation. Everyone will leave, leaving only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to the damaged train station and you will find a Magic Stone. There is another hidden Timber Magazine at the house on the left of this screen. There is a Mumba in that house. On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Weapon Blacksmith whom could upgrade your weapons and there's a Magic Stone next to the Blacksmith. BOATS ANYONE? This is rather amusing part where you can do these before you meet up Irvine. Head to the place where to you meet the Blacksmith and talk to the guy on the boat...^_^; Now exit and head back to Garden. You will meet Irvine along your way and he will join you. Now head for the Quad. You will find Selphie there. There will be a short sequence between Selphie a